Beispiel #1
0
    public void GetCombinationList()//조합리스트 받아오기
    {
        foreach (var ul in unitList)
        {
            Destroy(ul.gameObject);
        }
        unitList.Clear();
        Recipe recipe = combineResult.gameObject.GetComponent <Recipe>();

        foreach (var character in UnitPool.Instance.GetActiveCharacters())
        {
            for (int i = 0; i < recipe.materialsName.Count; i++)
            {
                if (character.characterInfo.rarity == recipe.materialsRarity && character.characterInfo.unitName == recipe.materialsName[i] && !selectedUnitList.Contains(character.characterInfo))
                {
                    GameObject      game  = Instantiate(combinationEntity, unitListParent.transform);
                    CombinationInfo cInfo = game.GetComponent <CombinationInfo>();
                    cInfo.toggle.isOn = false;
                    cInfo.unitInfo    = character.characterInfo;
                    cInfo.ShowInfoInCombinationList(game.GetComponentInChildren <Text>());
                    cInfo.character = character;
                    unitList.Add(cInfo);
                    break;
                }
            }
        }
        foreach (var go in Slot.Instance.viewList)
        {
            if (recipe.materialsName.Count > 0)
            {
                for (int i = 0; i < recipe.materialsName.Count; i++)
                {
                    if (go.Key.rarity == recipe.materialsRarity && go.Key.unitName == recipe.materialsName[i] && !selectedUnitList.Contains(go.Key))
                    {
                        GameObject      game  = Instantiate(combinationEntity, unitListParent.transform);
                        CombinationInfo cInfo = game.GetComponent <CombinationInfo>();
                        cInfo.toggle.isOn = false;
                        cInfo.unitInfo    = go.Key;
                        cInfo.ShowInfoInCombinationList(game.GetComponentInChildren <Text>());
                        unitList.Add(cInfo);
                        break;
                    }
                }
            }
        }
    }
Beispiel #2
0
    public void AutoFilling()
    {
        Recipe recipe   = combineResult.gameObject.GetComponent <Recipe>();
        int    count    = 0;
        int    i        = 0;
        int    endCount = recipe.materialsName.Count;

        selectedNumber.Clear();
        foreach (var va in Slot.Instance.viewList)
        {
            for (i = 0; i < endCount; i++)
            {
                if (selectedNumber.Contains(i))
                {
                    continue;
                }
                if (va.Key.unitName == recipe.materialsName[i] && va.Key.rarity == recipe.materialsRarity)
                {
                    for (int j = 0; j <= 5; j++)
                    {
                        if (prefabs[j].GetComponent <CombinationPrefabs>().unitName == va.Key.unitName)
                        {
                            GameObject      go     = Instantiate(prefabs[j], combinationIcon[iconNumber]);
                            CombinationInfo cbInfo = new CombinationInfo();
                            cbInfo.unitInfo = va.Key;
                            var material = Database.Instance.rarityMaterial[(int)va.Key.rarity];
                            go.GetComponent <Image>().material                = material;
                            go.GetComponent <CombinationPrefabs>().cbInfo     = cbInfo;
                            go.GetComponent <CombinationPrefabs>().iconNumber = iconNumber++;
                            selectedUnitList.Add(cbInfo.unitInfo);
                            break;
                        }
                    }
                    selectedNumber.Add(i);
                    count++;
                    break;
                }
            }
            if (count == endCount)
            {
                break;
            }
        }

        foreach (var character in UnitPool.Instance.GetActiveCharacters())
        {
            for (i = 0; i < endCount; i++)
            {
                if (selectedNumber.Contains(i))
                {
                    continue;
                }
                if (character.characterInfo.unitName == recipe.materialsName[i] && character.characterInfo.rarity == recipe.materialsRarity)
                {
                    for (int j = 0; j <= 5; j++)
                    {
                        if (prefabs[j].GetComponent <CombinationPrefabs>().unitName == character.characterInfo.unitName)
                        {
                            GameObject      instanceGo = Instantiate(prefabs[j], combinationIcon[iconNumber]);
                            CombinationInfo cbInfo     = new CombinationInfo();
                            cbInfo.unitInfo  = character.characterInfo;
                            cbInfo.character = character;
                            var material = Database.Instance.rarityMaterial[(int)character.characterInfo.rarity];
                            instanceGo.GetComponent <Image>().material                = material;
                            instanceGo.GetComponent <CombinationPrefabs>().cbInfo     = cbInfo;
                            instanceGo.GetComponent <CombinationPrefabs>().iconNumber = iconNumber++;
                            selectedUnitList.Add(character.characterInfo);
                            selectedCharacter.Add(character);
                            break;
                        }
                    }
                    selectedNumber.Add(i);
                    count++;
                    break;
                }
            }
            if (count == endCount)
            {
                break;
            }
        }
    }