Beispiel #1
0
        private void ACTExtension(bool isImport, LogLineEventArgs e)
        {
            string[]    data        = e.logLine.Split('|');
            MessageType messageType = (MessageType)Convert.ToInt32(data[0]);

            switch (messageType)
            {
            case MessageType.LogLine:
                if (Convert.ToInt32(data[2], 16) == 56)
                {
                    ReadFFxivEcho(data[4]);
                }
                break;

            case MessageType.ChangeZone:
                ChangeZoneEvent(data);
                break;

            case MessageType.ChangePrimaryPlayer:
                DetectMyName(data);
                break;

            case MessageType.AddCombatant:
                if (!Combatants.ContainsKey(data[2]))
                {
                    CombatData cd = new CombatData();
                    cd.PlayerID   = Convert.ToUInt32(data[2], 16);
                    cd.PlayerJob  = Convert.ToUInt32(data[4], 16);
                    cd.PlayerName = data[3];
                    cd.MaxHP      = cd.CurrentHP = Convert.ToInt64(data[5], 16);
                    cd.MaxMP      = cd.CurrentMP = Convert.ToInt64(data[6], 16);
                    if (data[8] != "0")
                    {
                        cd.IsPet   = true;
                        cd.OwnerID = Convert.ToUInt32(data[8]);
                    }
                    Combatants.Add(data[2], cd);
                    SendCombatantList();
                }
                break;

            case MessageType.RemoveCombatant:
                if (Combatants.ContainsKey(data[2]))
                {
                    Combatants.Remove(data[2]);
                    SendCombatantList();
                }
                break;

            case MessageType.PartyList:
                UpdatePartyList(data);
                break;

            case MessageType.NetworkStartsCasting:
            case MessageType.NetworkCancelAbility:
            case MessageType.NetworkDoT:
            case MessageType.NetworkDeath:
            case MessageType.NetworkBuff:
            case MessageType.NetworkTargetIcon:
            case MessageType.NetworkRaidMarker:
            case MessageType.NetworkTargetMarker:
            case MessageType.NetworkBuffRemove:
                break;

            case MessageType.NetworkAbility:
            case MessageType.NetworkAOEAbility:
                Ability(messageType, data);
                break;
            }
        }