Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        delay -= Time.deltaTime;
        if (delay < 0)
        {
            switch (type)
            {
            case PowerupType.ENERGY:
                target.AddFlatAmountToEnergy(amount);
                break;

            case PowerupType.SHIELDS:
                target.AddFlatAmountToShield(amount);
                break;

            case PowerupType.ATTACK:
                target.AddFlatAmountToAttackCharge(amount);
                break;
            }
            GameObject.Destroy(this.gameObject);
        }
    }