internal override Vector2 target_loc(int target) { // Drop if (mode == 1) { return(new Vector2(target % Global.game_map.width, target / Global.game_map.width)); } Combat_Map_Object unit1 = Global.game_map.attackable_map_object(target); return(unit1.loc_on_map()); }
internal override Vector2 target_loc(int target) { Combat_Map_Object unit1 = Global.game_map.attackable_map_object(target); return(unit1.loc_on_map()); }