private void createBottom()
    {
        GameObject o = null;


        o = Instantiate(PrefCombatStatPanel);
        o.transform.SetParent(BottomPanelTransform, false);

        _warriorValuesPanel = o.GetComponent <CombatStatPanel>();


        o = Instantiate(PrefCombatStatPanel);
        o.transform.SetParent(BottomPanelTransform, false);

        _trickerValuesPanel = o.GetComponent <CombatStatPanel>();
    }
Beispiel #2
0
    //
    void Awake()
    {
        _statPanel = GetComponent <CombatStatPanel>();

        Manager.Instance.Object.CombatMode.HpChangeEvent.Attach(onHpChanged);
    }