Beispiel #1
0
 override public void Death()
 {
     combatHandler.RemoveEnemy(this);
     anim.SetTrigger("isDead");
     //yield return new WaitForSeconds(2);
     //Destroy(gameObject);
 }
Beispiel #2
0
 override public void Death()
 {
     combatHandler.RemoveEnemy(this);
     anim.SetTrigger("isDead");
     StartCoroutine(TrueDeath(2));
 }