Beispiel #1
0
        public static void Postfix(CombatHUDFloatie __instance)
        {
            CombatHUDFloatieAnchor anchor = __instance.GetComponentInParent <CombatHUDFloatieAnchor>();

            if (anchor.DisplayedActor == null)
            {
                __instance.floatieText.color = Color.blue * Color.white;
            }
        }
Beispiel #2
0
 public static void Prefix(CombatHUDFloatieAnchor __instance, ref float fontSize, CombatGameState ___Combat)
 {
     try
     {
         fontSize = ___Combat.Constants.CombatUIConstants.floatieSizeSmall;
     }
     catch (Exception e)
     {
         Logger.Error(e);
     }
 }
Beispiel #3
0
        public static void Postfix(CombatHUDFloatieAnchor __instance, ref Color __result, FloatieMessage.MessageNature nature, UIManager ___uiManager)
        {
            try
            {
                // Streak locked-on
                if (nature == FloatieMessage.MessageNature.Suppression)
                {
                    //__result = Fields.TargetingLaserColor;
                    __result = ___uiManager.UIColorRefs.white;

                    //__result = ___uiManager.UIColorRefs.green;
                }
                // Streak failed to connect
                else if (nature == FloatieMessage.MessageNature.Dodge)
                {
                    __result = ___uiManager.UIColorRefs.structureDamaged;
                    //__result = ___uiManager.UIColorRefs.orange;
                }
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }