Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     library      = GameObject.FindGameObjectWithTag("Library");
     reference    = library.GetComponent <MonsterLibrary>();
     combatChoice = GameObject.Find("BattleUI");
     combatRef    = combatChoice.GetComponent <CombatChoiceManager>();
     Level        = 1;
     AssignAttributes();
     //DisplayStats();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     unitSpawner       = GameObject.Find("UnitSpawner");
     spawnRef          = unitSpawner.GetComponent <SpawnUnits>();
     combatMenuManager = GameObject.FindGameObjectWithTag("MainBattleUI");
     combatMenuRef     = combatMenuManager.GetComponent <CombatChoiceManager>();
     combatMenuManager.gameObject.SetActive(false);
     rowRef    = 0;
     columnRef = 0;
     unitRef   = 0;
     this.transform.SetPositionAndRotation(new Vector3(spawnRef.enemyArray[unitRef].transform.position.x, spawnRef.enemyArray[unitRef].transform.position.y + 1.58f, spawnRef.enemyArray[unitRef].transform.position.z), Quaternion.identity);
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     unitRef           = 0;
     tileHolder        = GameObject.Find("TileHolder");
     tileInfo          = tileHolder.GetComponent <TileInfo>();
     currentSide       = tileInfo.tileArrayLeft;
     unitSpawner       = GameObject.Find("UnitSpawner");
     spawnRef          = unitSpawner.GetComponent <SpawnUnits>();
     combatManager     = GameObject.Find("CombatCoordinator");
     combatManagerRef  = combatManager.GetComponent <CombatManager>();
     combatMenuManager = GameObject.FindGameObjectWithTag("MainBattleUI");
     combatMenuRef     = combatMenuManager.GetComponent <CombatChoiceManager>();
     combatMenuManager.gameObject.SetActive(false);
     for (int i = 0; i < currentSide.Length; i++)
     {
         tileRef = currentSide[i].GetComponent <TileProperties>();
         if (tileRef.CurrentUnit == combatManagerRef.attacker)
         {
             Debug.Log("Unit Found");
         }
     }
 }