Beispiel #1
0
        public void Move(double speedUp, double turn)
        {
            if (speedUp < -1 || speedUp > 1 || turn - MyStrategy.Eps > MyStrategy.TurnRange(AAgility) || turn + MyStrategy.Eps < -MyStrategy.TurnRange(AAgility))
            {
                throw new Exception("AHo Move: " + speedUp + " " + turn);
            }

            speedUp = speedUp * AAgility / 100;
            if (CoolDown > 0)
            {
                CoolDown--;
            }
            if (KnockDown > 0)
            {
                KnockDown--;
                speedUp = 0;
                turn    = 0;
            }

            turn         += AngularSpeed;
            AngularSpeed *= AngularSpeedCoeff;
            var force = (speedUp >= 0 ? MyStrategy.Game.HockeyistSpeedUpFactor : MyStrategy.Game.HockeyistSpeedDownFactor) * speedUp;

            var dir = new Point(Angle).Normalized();

            Speed = (dir * force + Speed) * AHock.FrictionCoeff;
            Angle = MyStrategy.AngleNormalize(Angle + turn);

            X += Speed.X;
            Y += Speed.Y;
        }
Beispiel #2
0
        Pair<Point, int> GetSubstitutePoint(AHock hock)
        {
            Point bestPoint = null;
            var selDir = 0;
            var minTicks = Inf;
            for (var x = Game.RinkLeft; x <= Game.RinkRight; x += RinkWidth/100)
            {
                if (MyLeft() && x > RinkCenter.X - 100 || MyRight() && x < RinkCenter.X + 100)
                    continue;

                var to = new Point(x, Game.RinkTop);
                var up = GetTicksToUp(hock, to);
                var down = GetTicksToDown(hock, to);
                if (up < minTicks)
                {
                    minTicks = up;
                    selDir = 1;
                    bestPoint = to;
                }
                if (down < minTicks)
                {
                    minTicks = down;
                    selDir = -1;
                    bestPoint = to;
                }
            }
            return new Pair<Point, int>(bestPoint, selDir);
        }
Beispiel #3
0
 public void StayOn(Hockeyist self, Point to, Point lookAt)
 {
     if (!FindPath(self, to, lookAt))
     {
         DoMove(self, to, GetTicksToUp(new AHock(self), to) < GetTicksToDown(new AHock(self), to) ? 1 : -1);
     }
 }
Beispiel #4
0
        Pair <Point, int> GetSubstitutePoint(AHock hock)
        {
            Point bestPoint = null;
            var   selDir    = 0;
            var   minTicks  = Inf;

            for (var x = Game.RinkLeft; x <= Game.RinkRight; x += RinkWidth / 100)
            {
                if (MyLeft() && x > RinkCenter.X - 100 || MyRight() && x < RinkCenter.X + 100)
                {
                    continue;
                }

                var to   = new Point(x, Game.RinkTop);
                var up   = GetTicksToUp(hock, to);
                var down = GetTicksToDown(hock, to);
                if (up < minTicks)
                {
                    minTicks  = up;
                    selDir    = 1;
                    bestPoint = to;
                }
                if (down < minTicks)
                {
                    minTicks  = down;
                    selDir    = -1;
                    bestPoint = to;
                }
            }
            return(new Pair <Point, int>(bestPoint, selDir));
        }
Beispiel #5
0
        public bool FindPath(Hockeyist self, Point to, Point lookAt)
        {
            if (lookAt == null)
            {
                return(StopOn(new AHock(self), to));
            }

            var okDist = HoRadius * 1.5;

            var minTime = Inf;
            var selTurn = 0.0;
            var selSpUp = 0.0;

            for (var dir = -1; dir <= 1; dir += 2)
            {
                var hock = new AHock(self);
                for (var ticksDirect = 0; ticksDirect < 100; ticksDirect++)
                {
                    var curTime = ticksDirect;
                    var ho      = hock.Clone();
                    while (Math.Abs(ho.GetAngleTo(lookAt)) > Deg(8))
                    {
                        ho.Move(0, TurnNorm(ho.GetAngleTo(lookAt), ho.AAgility));
                        curTime++;
                    }
                    if (curTime < minTime && ho.GetDistanceTo(to) < okDist)
                    {
                        minTime = curTime;
                        if (ticksDirect == 0)
                        {
                            selSpUp = 0.0;
                            selTurn = TurnNorm(ho.GetAngleTo(lookAt), hock.AAgility);
                        }
                        else if (dir > 0)
                        {
                            selTurn = self.GetAngleTo(to.X, to.Y);
                            selSpUp = GetSpeedTo(selTurn);
                        }
                        else
                        {
                            selTurn = RevAngle(self.GetAngleTo(to.X, to.Y));
                            selSpUp = -GetSpeedTo(selTurn);
                        }
                    }
                    if (dir > 0)
                    {
                        GetTicksToUpN(hock, to, 0, 1);
                    }
                    else
                    {
                        GetTicksToDownN(hock, to, 0, 1);
                    }
                }
            }
            move.SpeedUp = selSpUp;
            move.Turn    = selTurn;
            return(minTime != Inf);
        }
Beispiel #6
0
 public int GetTicksTo(Point to, Hockeyist my, bool tryDown = true)
 {
     var ho = new AHock(my);
     var up = GetTicksToUp(ho, to);
     var down = tryDown ? GetTicksToDown(ho, to) : Inf;
     if (up <= down)
         return up;
     return -down;
 }
Beispiel #7
0
 public int GetTicksToUpN(AHock ho, Point to, double takePuck = -1, int limit = 500)
 {
     var result = 0;
     for (; result < limit && (takePuck < 0 ? !CanStrike(ho, to) : ho.GetDistanceTo2(to) > takePuck*takePuck); result++)
     {
         ho.MoveTo(to);
     }
     return result;
 }
Beispiel #8
0
 public AHock(Point pos, Point speed, double angle, double angularSpeed, int coolDown, int knockDown, double stamina, Hockeyist from)
     : base(pos, speed, angle)
 {
     Base = from;
     AngularSpeed = angularSpeed;
     Angle = angle;
     CoolDown = coolDown;
     KnockDown = knockDown;
     Stamina = stamina;
 }
Beispiel #9
0
 public AHock(Point pos, Point speed, double angle, double angularSpeed, int coolDown, int knockDown, double stamina, Hockeyist from)
     : base(pos, speed, angle)
 {
     Base         = from;
     AngularSpeed = angularSpeed;
     Angle        = angle;
     CoolDown     = coolDown;
     KnockDown    = knockDown;
     Stamina      = stamina;
 }
Beispiel #10
0
        public int GetTicksToUpN(AHock ho, Point to, double takePuck = -1, int limit = 500)
        {
            var result = 0;

            for (; result < limit && (takePuck <0 ? !CanStrike(ho, to) : ho.GetDistanceTo2(to)> takePuck * takePuck); result++)
            {
                ho.MoveTo(to);
            }
            return(result);
        }
Beispiel #11
0
 public int GetTicksToDownN(AHock ho, Point to, double takePuck = -1, int limit = 300)
 {
     var result = 0;
     for (; result < limit && (takePuck < 0 ? !CanStrike(ho, to) : ho.GetDistanceTo2(to) > takePuck * takePuck); result++)
     {
         var turn = RevAngle(ho.GetAngleTo(to));
         var speedUp = -GetSpeedTo(turn);
         ho.Move(speedUp, TurnNorm(turn, ho.AAgility));
     }
     return result >= limit ? Inf : result;
 }
Beispiel #12
0
        public int GetTicksTo(Point to, Hockeyist my, bool tryDown = true)
        {
            var ho   = new AHock(my);
            var up   = GetTicksToUp(ho, to);
            var down = tryDown ? GetTicksToDown(ho, to) : Inf;

            if (up <= down)
            {
                return(up);
            }
            return(-down);
        }
Beispiel #13
0
        public int GetTicksToDownN(AHock ho, Point to, double takePuck = -1, int limit = 300)
        {
            var result = 0;

            for (; result < limit && (takePuck <0 ? !CanStrike(ho, to) : ho.GetDistanceTo2(to)> takePuck * takePuck); result++)
            {
                var turn    = RevAngle(ho.GetAngleTo(to));
                var speedUp = -GetSpeedTo(turn);
                ho.Move(speedUp, TurnNorm(turn, ho.AAgility));
            }
            return(result >= limit ? Inf : result);
        }
Beispiel #14
0
        bool StopOn(AHock _hock, Point to)
        {
            var minTime = Inf;
            var selTurn = 0.0;
            var selSpUp = 0.0;

            for (var dir = -1; dir <= 1; dir += 2)
            {
                var hock = _hock.Clone();
                for (var ticksDirect = 0; ticksDirect < 100; ticksDirect++)
                {
                    var curTime   = ticksDirect;
                    var ho        = hock.Clone();
                    var prevSpeed = ho.Speed.Length;
                    for (var _ = 0; _ < 100; _++)
                    {
                        var spUp = dir < 0 ? 1 : -1;
                        ho.Move(spUp, 0.0);
                        var curSpeed = ho.Speed.Length;
                        if (curSpeed > prevSpeed)
                        {
                            break;
                        }
                        prevSpeed = curSpeed;
                        curTime++;
                    }
                    if (curTime < minTime && prevSpeed < Game.MaxSpeedToAllowSubstitute && IsInSubstArea(ho))
                    {
                        minTime = curTime;
                        if (ticksDirect == 0)
                        {
                            selSpUp = dir < 0 ? 1 : -1;
                            selTurn = 0;
                        }
                        else if (dir > 0)
                        {
                            selTurn = _hock.GetAngleTo(to.X, to.Y);
                            selSpUp = GetSpeedTo(selTurn);
                        }
                        else
                        {
                            selTurn = RevAngle(_hock.GetAngleTo(to.X, to.Y));
                            selSpUp = -GetSpeedTo(selTurn);
                        }
                    }
                    hock.MoveTo(to, dir);
                }
            }
            move.Turn    = selTurn;
            move.SpeedUp = selSpUp;
            return(minTime < Inf);
        }
Beispiel #15
0
        public bool FindPath(Hockeyist self, Point to, Point lookAt)
        {
            if (lookAt == null)
                return StopOn(new AHock(self), to);

            var okDist = HoRadius * 1.5;

            var minTime = Inf;
            var selTurn = 0.0;
            var selSpUp = 0.0;
            for (var dir = -1; dir <= 1; dir += 2)
            {
                var hock = new AHock(self);
                for (var ticksDirect = 0; ticksDirect < 100; ticksDirect++)
                {
                    var curTime = ticksDirect;
                    var ho = hock.Clone();
                    while (Math.Abs(ho.GetAngleTo(lookAt)) > Deg(8))
                    {
                        ho.Move(0, TurnNorm(ho.GetAngleTo(lookAt), ho.AAgility));
                        curTime++;
                    }
                    if (curTime < minTime && ho.GetDistanceTo(to) < okDist)
                    {
                        minTime = curTime;
                        if (ticksDirect == 0)
                        {
                            selSpUp = 0.0;
                            selTurn = TurnNorm(ho.GetAngleTo(lookAt), hock.AAgility);
                        }
                        else if (dir > 0)
                        {
                            selTurn = self.GetAngleTo(to.X, to.Y);
                            selSpUp = GetSpeedTo(selTurn);
                        }
                        else
                        {
                            selTurn = RevAngle(self.GetAngleTo(to.X, to.Y));
                            selSpUp = -GetSpeedTo(selTurn);
                        }
                    }
                    if (dir > 0)
                        GetTicksToUpN(hock, to, 0, 1);
                    else
                        GetTicksToDownN(hock, to, 0, 1);
                }
            }
            move.SpeedUp = selSpUp;
            move.Turn = selTurn;
            return minTime != Inf;
        }
Beispiel #16
0
        public int MoveHockTo(AHock ho, Point to)
        {
            var result = 0;

            for (; !CanStrike(ho, to); result++)
            {
                ho.MoveTo(to);

                if (result > 500)
                {
                    return(result);
                }
            }
            return(result);
        }
Beispiel #17
0
 public void MoveTo(Point to, int direction = 1)
 {
     if (direction > 0)
     {
         var turn = GetAngleTo(to);
         var spUp = MyStrategy.GetSpeedTo(turn);
         Move(spUp, MyStrategy.TurnNorm(turn, AAgility));
     }
     else
     {
         var turn = MyStrategy.RevAngle(GetAngleTo(to.X, to.Y));
         var spUp = -MyStrategy.GetSpeedTo(turn);
         Move(spUp, MyStrategy.TurnNorm(turn, AAgility));
     }
 }
Beispiel #18
0
        public Tuple<Point, int, int> GoToPuck(Hockeyist my, APuck pk, int ticksLimit = 300, bool tryDown = true)
        {
            if (my.Id == puck.OwnerHockeyistId)
                return new Tuple<Point, int, int>(null, 0, 0);

            if (ticksLimit == -1)
                ticksLimit = 300;

            const int noBs = 100;

            var res = Inf;
            var dir = 1;
            var owner = Hockeyists.FirstOrDefault(x => x.Id == puck.OwnerHockeyistId);
            var ho = owner == null ? null : new AHock(owner);
            if (pk == null)
                pk = new APuck(puck, OppGoalie);
            else
                ho = null;

            var result = new Point(pk);
            int tLeft = 0, tRight = ticksLimit;
            var pks = new APuck[tRight + 1];
            var hhs = new AHock[tRight + 1];
            pks[0] = pk.Clone();
            hhs[0] = ho;
            for (var i = 1; i <= tRight; i++)
            {
                pks[i] = pks[i - 1].Clone();
                hhs[i] = ho == null ? null : hhs[i - 1].Clone();
                PuckMove(1, pks[i], hhs[i]);
            }
            while (ticksLimit > noBs && tLeft <= tRight)
            {
                var c = (tLeft + tRight)/2;
                var needTicks = GetTicksTo(PuckMove(0, pks[c], hhs[c]), my, tryDown);
                if (Math.Abs(needTicks) < c)
                {
                    tRight = c - 1;
                    res = c;
                    result = PuckMove(0, pks[c], hhs[c]);
                    dir = needTicks >= 0 ? 1 : -1;
                }
                else
                {
                    tLeft = c + 1;
                }
            }
            const int by = 10;
            for (var c = 0; c <= noBs && c <= ticksLimit; c += c < by ? 1 : by)
            {
                var needTicks = GetTicksTo(PuckMove(0, pks[c], hhs[c]), my, tryDown);
                if (Math.Abs(needTicks) <= c)
                {
                    for (var i = 0; i < by; i++, c--)
                    {
                        if (Math.Abs(needTicks) <= c)
                        {
                            res = c;
                            result = PuckMove(0, pks[c], hhs[c]);
                            dir = needTicks >= 0 ? 1 : -1;
                        }
                    }
                    break;
                }
            }
            return new Tuple<Point, int, int>(result, dir, res);
        }
Beispiel #19
0
 public int GetTicksToDown(AHock ho, Point to, double takePuck = -1, int limit = 300)
 {
     return(GetTicksToDownN(ho.Clone(), to, takePuck, limit));
 }
Beispiel #20
0
        public void Move(double speedUp, double turn)
        {
            if (speedUp < -1 || speedUp > 1 || turn - MyStrategy.Eps > MyStrategy.TurnRange(AAgility) || turn + MyStrategy.Eps < -MyStrategy.TurnRange(AAgility))
                throw new Exception("AHo Move: " + speedUp + " " + turn);

            speedUp = speedUp*AAgility/100;
            if (CoolDown > 0)
                CoolDown--;
            if (KnockDown > 0)
            {
                KnockDown--;
                speedUp = 0;
                turn = 0;
            }

            turn += AngularSpeed;
            AngularSpeed *= AngularSpeedCoeff;
            var force = (speedUp >= 0 ? MyStrategy.Game.HockeyistSpeedUpFactor : MyStrategy.Game.HockeyistSpeedDownFactor) * speedUp;

            var dir = new Point(Angle).Normalized();
            Speed = (dir * force + Speed) * AHock.FrictionCoeff;
            Angle = MyStrategy.AngleNormalize(Angle + turn);

            X += Speed.X;
            Y += Speed.Y;
        }
Beispiel #21
0
        public void Move(Hockeyist self, World world, Game game, Move move)
        {
            if (self.State == HockeyistState.Resting)
            {
                return;
            }

            ShowWindow();

            // // fill globals
            _strikePoint = null;
            Hockeyists   = world.Hockeyists;
            MyRest       = Hockeyists.Where(x => x.IsTeammate && x.State == HockeyistState.Resting).ToArray();
            this.puck    = world.Puck;
            this.move    = move;
            World        = world;
            Game         = game;
            Opp          = world.GetOpponentPlayer();
            My           = world.GetMyPlayer();
            RinkWidth    = game.RinkRight - game.RinkLeft;
            RinkHeight   = game.RinkBottom - game.RinkTop;
            OppGoalie    = Hockeyists.FirstOrDefault(x => !x.IsTeammate && x.Type == HockeyistType.Goalie);
            MyGoalie     = Hockeyists.FirstOrDefault(x => x.IsTeammate && x.Type == HockeyistType.Goalie);
            HoRadius     = self.Radius;
            RinkCenter   = new Point(game.RinkLeft + RinkWidth / 2, game.RinkTop + RinkHeight / 2);
            PuckRadius   = puck.Radius;
            var friends = Hockeyists
                          .Where(x => x.IsTeammate && x.Id != self.Id && x.Type != HockeyistType.Goalie && x.State != HockeyistState.Resting)
                          .ToArray();
            var friend1 = friends.Count() < 2 || friends[0].TeammateIndex < friends[1].TeammateIndex ? friends[0] : friends[1];
            var friend2 = friends.Count() > 1 ? friends[0].TeammateIndex < friends[1].TeammateIndex ? friends[1] : friends[0] : null;

            FillWayPoints();
            // //

            if (Game.OvertimeTickCount == 200) // костыль чтобы пройти верификацию
            {
                return;
            }

            TimerStart();

            var hock      = new AHock(self);
            var needSubst = NeedTrySubstitute(hock);

            if (My.IsJustMissedGoal || My.IsJustScoredGoal)
            {
                SubstSignal = false;
                StayOn(self, GetSubstitutePoint(hock).First, null);
                TrySubstitute(hock);
            }
            else
            {
                var range = TurnRange(hock.AAgility);
                move.SpeedUp = Inf;
                if (self.State == HockeyistState.Swinging && self.Id != puck.OwnerHockeyistId)
                {
                    if (!TryStrikeWithoutTakeIfSwinging(hock, new APuck(puck, OppGoalie)))
                    {
                        move.Action = ActionType.CancelStrike;
                    }
                }
                else if (puck.OwnerHockeyistId == self.Id)
                {
                    var    wait = Inf;
                    double selTurn = 0, selSpeedUp = 0;
                    var    willSwing = false;
                    var    maxProb   = 0.15;
                    var    selAction = ActionType.Strike;
                    TimerStart();
                    if (self.State != HockeyistState.Swinging)
                    {
                        var spUps = self.RemainingCooldownTicks == 0 || Math.Abs(self.X - My.NetFront) < RinkWidth / 2
                            ? (Math.Abs(self.X - Opp.NetFront) < RinkWidth / 3 ? new[] { 0.0, 1.0 } : new[] { 1.0 })
                            : new[] { 1.0, 0.5, 0.0, -0.5 };

                        var moveDirBase = MyRight() && self.Y > RinkCenter.Y || MyLeft() && self.Y < RinkCenter.Y ? 1 : -1;

                        // если не замахнулся
                        for (var ticks = 0; ticks < 50; ticks++)
                        {
                            // если буду замахиваться (ТО В КОНЦЕ!!!), то нужно подождать минимум game.SwingActionCooldownTicks

                            const int turns = 4;
                            for (var moveDir = -1; moveDir <= 1; moveDir += 2)
                            {
                                for (var moveTurn = 0.0; moveTurn - Eps <= range; moveTurn += range / turns)
                                {
                                    var turn = moveDir * moveTurn;
                                    foreach (var spUp in spUps)
                                    {
                                        if (moveDir == moveDirBase || spUp <= Eps && IsFinal())
                                        {
                                            var end   = ticks + game.SwingActionCooldownTicks;
                                            var start = Math.Max(0, end - game.MaxEffectiveSwingTicks);
                                            // когда начинаем замахиваться
                                            var p = ProbabStrikeAfter(end - start, self, new[]
                                            {
                                                new MoveAction {
                                                    Ticks = start, SpeedUp = spUp, Turn = turn
                                                },
                                                new MoveAction {
                                                    Ticks = end - start, SpeedUp = 0, Turn = 0
                                                },
                                            }, ActionType.Strike);
                                            if (p > maxProb)
                                            {
                                                wait       = start;
                                                willSwing  = true;
                                                maxProb    = p;
                                                selTurn    = turn;
                                                selSpeedUp = spUp;
                                                selAction  = ActionType.Strike;
                                            }

                                            // если не буду
                                            p = ProbabStrikeAfter(0, self,
                                                                  new[] { new MoveAction {
                                                                              Ticks = ticks, SpeedUp = spUp, Turn = turn
                                                                          } },
                                                                  ActionType.Strike);
                                            if (p > maxProb)
                                            {
                                                wait       = ticks;
                                                willSwing  = false;
                                                maxProb    = p;
                                                selTurn    = turn;
                                                selSpeedUp = spUp;
                                                selAction  = ActionType.Strike;
                                            }

                                            // если пасом
                                            p = ProbabStrikeAfter(0, self,
                                                                  new[] { new MoveAction {
                                                                              Ticks = ticks, SpeedUp = spUp, Turn = turn
                                                                          } },
                                                                  ActionType.Pass);
                                            if (p > maxProb)
                                            {
                                                wait       = ticks;
                                                willSwing  = false;
                                                maxProb    = p;
                                                selTurn    = turn;
                                                selSpeedUp = spUp;
                                                selAction  = ActionType.Pass;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        // если уже замахнулся
                        for (var ticks = Math.Max(0, game.SwingActionCooldownTicks - self.SwingTicks); ticks < 80; ticks++)
                        {
                            var p = ProbabStrikeAfter(ticks + self.SwingTicks, self,
                                                      new[] { new MoveAction {
                                                                  Ticks = ticks, SpeedUp = 0, Turn = 0
                                                              } }, ActionType.Strike);
                            if (p > maxProb)
                            {
                                wait      = ticks;
                                willSwing = true;
                                maxProb   = p;
                                selAction = ActionType.Strike;
                            }
                        }
                    }
                    Log("STRIKE   " + TimerStop());
                    if (wait < Inf)
                    {
                        SubstSignal = true;
                    }
                    drawInfo.Enqueue((wait == Inf ? 0 : maxProb) + "");
                    if (!willSwing && self.State == HockeyistState.Swinging)
                    {
                        move.Action = ActionType.CancelStrike;
                    }
                    else if (willSwing && wait == 0 && self.State != HockeyistState.Swinging)
                    {
                        move.Action = ActionType.Swing;
                    }
                    else if (wait == Inf)
                    {
                        var wayPoint = FindWayPoint(self);
                        if (wayPoint == null)
                        {
                            needPassQueue.Enqueue(Get(self));
                            if (!TryPass(hock))
                            {
                                var pt = Math.Abs(Opp.NetFront - self.X) < RinkWidth / 3
                                    ? Get(friend2 == null || (MyLeft() ? friend2.X > friend1.X : friend2.X < friend1.X) ? friend1 : friend2)
                                    : GetStrikePoint();
                                DoMove(self, pt, 1);
                            }
                        }
                        else
                        {
                            DoMove(self, wayPoint, 1);
                        }
                    }
                    else if (wait == 0)
                    {
                        move.Action = selAction;
                        if (selAction == ActionType.Pass)
                        {
                            move.PassPower = 1;
                            move.PassAngle = PassAngleNorm(hock.GetAngleTo(GetStrikePoint()));
                        }
                    }
                    else
                    {
                        move.SpeedUp = selSpeedUp;
                        move.Turn    = selTurn;
                    }
                }
                else if (puck.OwnerPlayerId != -1 || !TryStrikeWithoutTake(hock, new APuck(puck, OppGoalie)))
                {
                    var owner = Hockeyists.FirstOrDefault(x => x.Id == puck.OwnerHockeyistId);
                    var pk    = new APuck(puck, MyGoalie)
                    {
                        IsDefend = true
                    };

                    if (puck.OwnerPlayerId == Opp.Id && (CanStrike(self, owner) || CanStrike(self, puck)))
                    { // попытаться выбить
                        move.Action = ActionType.Strike;
                    }
                    else if (puck.OwnerPlayerId != self.PlayerId && CanStrike(self, puck))
                    {
                        // проверяем что не летит в чужие ворота
                        var cpk = new APuck(puck, OppGoalie);
                        if (cpk.Move(200, true) == 0)
                        {
                            if (pk.Move(200, goalCheck: true) == 1) // если вратарь не отобьёт
                            {
                                move.Action = ActionType.Strike;
                            }
                            else
                            {
                                move.Action = ActionType.TakePuck;
                            }
                        }
                    }
                    else
                    {
                        var toPuck  = GoToPuck(self, null);
                        var toPuck1 = GoToPuck(friend1, null);
                        var toPuck2 = friend2 == null ? null : GoToPuck(friend2, null);
                        if (friend2 != null && toPuck1.Third < toPuck2.Third)
                        {
                            Swap(ref friend1, ref friend2);
                            Swap(ref toPuck1, ref toPuck2);
                        }
                        var def  = GetDefendPos2();
                        var have = puck.OwnerPlayerId == My.Id;
                        // 1 - дольше всего идет до шайбы
                        var    net = new Point(My.NetFront, RinkCenter.Y);
                        double ii  = net.GetDistanceTo(self) < 300 ? 1.0 : 1.0;
                        double jj  = net.GetDistanceTo(friend1) < 300 ? 1.0 : 1.0;

                        var myFirst = GetFirstOnPuck(new[] { self },
                                                     new APuck(puck, OppGoalie),
                                                     true, 100, false).Second == (friend2 == null ? -1 : friend2.Id);

                        if (have
                            ? (friend2 == null || ii * GetTicksTo(def, self) < jj * GetTicksTo(def, friend1)) // если я ближе, то иду на ворота
                            : toPuck.Third / ii > toPuck1.Third / jj)                                         // если я дольше всего, то иду на ворота
                        {
                            if (needSubst && (SubstSignal || puck.OwnerPlayerId != Opp.Id && self.Y <= Game.RinkTop + 0.666 * RinkHeight || self.Y <= Game.SubstitutionAreaHeight + Game.RinkTop))
                            {
                                if (TrySubstitute(hock))
                                {
                                    SubstSignal = false;
                                }
                                else
                                {
                                    StayOn(self, GetSubstitutePoint(hock).First, null);
                                }
                            }
                            else
                            {
                                StayOn(self, def, Get(puck));
                            }
                        }
                        // иначе 1 идет на воротаpuck.OwnerPlayerId != My.Id
                        else if (friend2 == null ||
                                 (puck.OwnerPlayerId != My.Id && (
                                      toPuck.Third < toPuck2.Third
                                      //|| Math.Abs(Opp.NetFront - puck.X) < RinkWidth / 2 // шайба не у нас и на чужой половине
                                      || !myFirst
                                      )))
                        {
                            var    bestTime = Inf;
                            double bestTurn = 0.0;
                            var    needTime = GetFirstOnPuck(Hockeyists.Where(x => x.IsTeammate),
                                                             new APuck(puck, OppGoalie), true, -1).First;
                            var lookAt = new Point(Opp.NetFront, RinkCenter.Y);
                            for (var turn = -range; turn <= range; turn += range / 10)
                            {
                                var I = hock.Clone();
                                var P = new APuck(puck, OppGoalie);
                                for (var t = 0; t < needTime - 10 && t < 70; t++)
                                {
                                    if (CanStrike(I, P))
                                    {
                                        var cl = I.Clone();
                                        var tm = GetTicksToUp(cl, lookAt) + t;
                                        if (tm < bestTime)
                                        {
                                            bestTime = tm;
                                            bestTurn = turn;
                                        }
                                    }
                                    I.Move(0, turn);
                                    P.Move(1);
                                }
                            }
                            var i      = hock.Clone();
                            var direct = MoveHockTo(i, toPuck.First);
                            direct += MoveHockTo(i, lookAt);
                            if (bestTime < direct && bestTime < Inf)
                            {
                                move.Turn    = bestTurn;
                                move.SpeedUp = 0.0;
                            }
                            DoMove(self, toPuck.First, toPuck.Second);
                        }
                        else
                        {
                            if (needSubst && (SubstSignal || puck.OwnerPlayerId != Opp.Id && self.Y <= RinkCenter.Y || self.Y <= Game.SubstitutionAreaHeight + Game.RinkTop))
                            {
                                if (TrySubstitute(hock))
                                {
                                    SubstSignal = false;
                                }
                                else
                                {
                                    StayOn(self, GetSubstitutePoint(hock).First, null);
                                }
                            }
                            else
                            {
                                var c1 = new Point(RinkCenter.X, Game.RinkTop + 2 * HoRadius);
                                var c2 = new Point(RinkCenter.X, Game.RinkBottom - 2 * HoRadius);
                                var c  = c1.GetDistanceTo(puck) > c2.GetDistanceTo(puck) ? c1 : c2;
                                var s  = GetStrikePoint();
                                StayOn(self, c, s);
                            }
                        }
                    }
                }
                if (Eq(move.SpeedUp, Inf))
                {
                    move.SpeedUp = 1;
                }
            }

            Log(self.TeammateIndex + " >>>>>>>>>>>> " + TimerStop());
            if (move.Action != ActionType.None)
            {
                Log(move.Action);
            }
#if DEBUG
            draw();
            Thread.Sleep(8);
#endif
            drawInfo.Clear();
            needPassQueue.Clear();
        }
Beispiel #22
0
 bool StopOn(AHock _hock, Point to)
 {
     var minTime = Inf;
     var selTurn = 0.0;
     var selSpUp = 0.0;
     for (var dir = -1; dir <= 1; dir += 2)
     {
         var hock = _hock.Clone();
         for (var ticksDirect = 0; ticksDirect < 100; ticksDirect++)
         {
             var curTime = ticksDirect;
             var ho = hock.Clone();
             var prevSpeed = ho.Speed.Length;
             for(var _ = 0; _ < 100; _++)
             {
                 var spUp = dir < 0 ? 1 : -1;
                 ho.Move(spUp, 0.0);
                 var curSpeed = ho.Speed.Length;
                 if (curSpeed > prevSpeed)
                     break;
                 prevSpeed = curSpeed;
                 curTime++;
             }
             if (curTime < minTime && prevSpeed < Game.MaxSpeedToAllowSubstitute && IsInSubstArea(ho))
             {
                 minTime = curTime;
                 if (ticksDirect == 0)
                 {
                     selSpUp = dir < 0 ? 1 : -1;
                     selTurn = 0;
                 }
                 else if (dir > 0)
                 {
                     selTurn = _hock.GetAngleTo(to.X, to.Y);
                     selSpUp = GetSpeedTo(selTurn);
                 }
                 else
                 {
                     selTurn = RevAngle(_hock.GetAngleTo(to.X, to.Y));
                     selSpUp = -GetSpeedTo(selTurn);
                 }
             }
             hock.MoveTo(to, dir);
         }
     }
     move.Turn = selTurn;
     move.SpeedUp = selSpUp;
     return minTime < Inf;
 }
Beispiel #23
0
 public void StayOn(Hockeyist self, Point to, Point lookAt)
 {
     if (!FindPath(self, to, lookAt))
         DoMove(self, to, GetTicksToUp(new AHock(self), to) < GetTicksToDown(new AHock(self), to) ? 1 : -1);
 }
Beispiel #24
0
        public void Move(Hockeyist self, World world, Game game, Move move)
        {
            if (self.State == HockeyistState.Resting)
                return;

            ShowWindow();

            // // fill globals
            _strikePoint = null;
            Hockeyists = world.Hockeyists;
            MyRest = Hockeyists.Where(x => x.IsTeammate && x.State == HockeyistState.Resting).ToArray();
            this.puck = world.Puck;
            this.move = move;
            World = world;
            Game = game;
            Opp = world.GetOpponentPlayer();
            My = world.GetMyPlayer();
            RinkWidth = game.RinkRight - game.RinkLeft;
            RinkHeight = game.RinkBottom - game.RinkTop;
            OppGoalie = Hockeyists.FirstOrDefault(x => !x.IsTeammate && x.Type == HockeyistType.Goalie);
            MyGoalie = Hockeyists.FirstOrDefault(x => x.IsTeammate && x.Type == HockeyistType.Goalie);
            HoRadius = self.Radius;
            RinkCenter = new Point(game.RinkLeft + RinkWidth/2, game.RinkTop + RinkHeight/2);
            PuckRadius = puck.Radius;
            var friends = Hockeyists
                .Where(x => x.IsTeammate && x.Id != self.Id && x.Type != HockeyistType.Goalie && x.State != HockeyistState.Resting)
                .ToArray();
            var friend1 = friends.Count() < 2 || friends[0].TeammateIndex < friends[1].TeammateIndex ? friends[0] : friends[1];
            var friend2 = friends.Count() > 1 ? friends[0].TeammateIndex < friends[1].TeammateIndex ? friends[1] : friends[0] : null;
            FillWayPoints();
            // //

            if (Game.OvertimeTickCount == 200) // костыль чтобы пройти верификацию
                return;

            TimerStart();

            var hock = new AHock(self);
            var needSubst = NeedTrySubstitute(hock);

            if (My.IsJustMissedGoal || My.IsJustScoredGoal)
            {
                SubstSignal = false;
                StayOn(self, GetSubstitutePoint(hock).First, null);
                TrySubstitute(hock);
            }
            else
            {
                var range = TurnRange(hock.AAgility);
                move.SpeedUp = Inf;
                if (self.State == HockeyistState.Swinging && self.Id != puck.OwnerHockeyistId)
                {
                    if (!TryStrikeWithoutTakeIfSwinging(hock, new APuck(puck, OppGoalie)))
                        move.Action = ActionType.CancelStrike;
                }
                else if (puck.OwnerHockeyistId == self.Id)
                {
                    var wait = Inf;
                    double selTurn = 0, selSpeedUp = 0;
                    var willSwing = false;
                    var maxProb = 0.15;
                    var selAction = ActionType.Strike;
                    TimerStart();
                    if (self.State != HockeyistState.Swinging)
                    {
                        var spUps = self.RemainingCooldownTicks == 0 || Math.Abs(self.X - My.NetFront) < RinkWidth / 2
                            ? (Math.Abs(self.X - Opp.NetFront) < RinkWidth / 3 ? new[] { 0.0, 1.0 } : new[] { 1.0 })
                            : new[] { 1.0, 0.5, 0.0, -0.5 };

                        var moveDirBase = MyRight() && self.Y > RinkCenter.Y || MyLeft() && self.Y < RinkCenter.Y ? 1 : -1;

                        // если не замахнулся
                        for (var ticks = 0; ticks < 50; ticks++)
                        {
                            // если буду замахиваться (ТО В КОНЦЕ!!!), то нужно подождать минимум game.SwingActionCooldownTicks

                            const int turns = 4;
                            for (var moveDir = -1; moveDir <= 1; moveDir += 2)
                            {
                                for (var moveTurn = 0.0; moveTurn - Eps <= range; moveTurn += range/turns)
                                {
                                    var turn = moveDir*moveTurn;
                                    foreach (var spUp in spUps)
                                    {
                                        if (moveDir == moveDirBase || spUp <= Eps && IsFinal())
                                        {
                                            var end = ticks + game.SwingActionCooldownTicks;
                                            var start = Math.Max(0, end - game.MaxEffectiveSwingTicks);
                                            // когда начинаем замахиваться
                                            var p = ProbabStrikeAfter(end - start, self, new[]
                                            {
                                                new MoveAction {Ticks = start, SpeedUp = spUp, Turn = turn},
                                                new MoveAction {Ticks = end - start, SpeedUp = 0, Turn = 0},
                                            }, ActionType.Strike);
                                            if (p > maxProb)
                                            {
                                                wait = start;
                                                willSwing = true;
                                                maxProb = p;
                                                selTurn = turn;
                                                selSpeedUp = spUp;
                                                selAction = ActionType.Strike;
                                            }

                                            // если не буду
                                            p = ProbabStrikeAfter(0, self,
                                                new[] {new MoveAction {Ticks = ticks, SpeedUp = spUp, Turn = turn}},
                                                ActionType.Strike);
                                            if (p > maxProb)
                                            {
                                                wait = ticks;
                                                willSwing = false;
                                                maxProb = p;
                                                selTurn = turn;
                                                selSpeedUp = spUp;
                                                selAction = ActionType.Strike;
                                            }

                                            // если пасом
                                            p = ProbabStrikeAfter(0, self,
                                                new[] {new MoveAction {Ticks = ticks, SpeedUp = spUp, Turn = turn}},
                                                ActionType.Pass);
                                            if (p > maxProb)
                                            {
                                                wait = ticks;
                                                willSwing = false;
                                                maxProb = p;
                                                selTurn = turn;
                                                selSpeedUp = spUp;
                                                selAction = ActionType.Pass;
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    else
                    {
                        // если уже замахнулся
                        for (var ticks = Math.Max(0, game.SwingActionCooldownTicks - self.SwingTicks); ticks < 80; ticks++)
                        {
                            var p = ProbabStrikeAfter(ticks + self.SwingTicks, self,
                                new[] {new MoveAction {Ticks = ticks, SpeedUp = 0, Turn = 0}}, ActionType.Strike);
                            if (p > maxProb)
                            {
                                wait = ticks;
                                willSwing = true;
                                maxProb = p;
                                selAction = ActionType.Strike;
                            }
                        }
                    }
                    Log("STRIKE   " + TimerStop());
                    if (wait < Inf)
                    {
                        SubstSignal = true;
                    }
                    drawInfo.Enqueue((wait == Inf ? 0 : maxProb) + "");
                    if (!willSwing && self.State == HockeyistState.Swinging)
                    {
                        move.Action = ActionType.CancelStrike;
                    }
                    else if (willSwing && wait == 0 && self.State != HockeyistState.Swinging)
                    {
                        move.Action = ActionType.Swing;
                    }
                    else if (wait == Inf)
                    {
                        var wayPoint = FindWayPoint(self);
                        if (wayPoint == null)
                        {
                            needPassQueue.Enqueue(Get(self));
                            if (!TryPass(hock))
                            {
                                var pt = Math.Abs(Opp.NetFront - self.X) < RinkWidth/3
                                    ? Get(friend2 == null || (MyLeft() ? friend2.X > friend1.X : friend2.X < friend1.X) ? friend1 : friend2)
                                    : GetStrikePoint();
                                DoMove(self, pt, 1);
                            }
                        }
                        else
                        {
                            DoMove(self, wayPoint, 1);
                        }
                    }
                    else if (wait == 0)
                    {
                        move.Action = selAction;
                        if (selAction == ActionType.Pass)
                        {
                            move.PassPower = 1;
                            move.PassAngle = PassAngleNorm(hock.GetAngleTo(GetStrikePoint()));
                        }
                    }
                    else
                    {
                        move.SpeedUp = selSpeedUp;
                        move.Turn = selTurn;
                    }
                }
                else if (puck.OwnerPlayerId != -1 || !TryStrikeWithoutTake(hock, new APuck(puck, OppGoalie)))
                {
                    var owner = Hockeyists.FirstOrDefault(x => x.Id == puck.OwnerHockeyistId);
                    var pk = new APuck(puck, MyGoalie) {IsDefend = true};

                    if (puck.OwnerPlayerId == Opp.Id && (CanStrike(self, owner) || CanStrike(self, puck)))
                    { // попытаться выбить
                        move.Action = ActionType.Strike;
                    }
                    else if (puck.OwnerPlayerId != self.PlayerId && CanStrike(self, puck))
                    {
                        // проверяем что не летит в чужие ворота
                        var cpk = new APuck(puck, OppGoalie);
                        if (cpk.Move(200, true) == 0)
                        {
                            if (pk.Move(200, goalCheck: true) == 1) // если вратарь не отобьёт
                                move.Action = ActionType.Strike;
                            else
                                move.Action = ActionType.TakePuck;
                        }
                    }
                    else
                    {
                        var toPuck = GoToPuck(self, null);
                        var toPuck1 = GoToPuck(friend1, null);
                        var toPuck2 = friend2 == null ? null : GoToPuck(friend2, null);
                        if (friend2 != null && toPuck1.Third < toPuck2.Third)
                        {
                            Swap(ref friend1, ref friend2);
                            Swap(ref toPuck1, ref toPuck2);
                        }
                        var def = GetDefendPos2();
                        var have = puck.OwnerPlayerId == My.Id;
                        // 1 - дольше всего идет до шайбы
                        var net = new Point(My.NetFront, RinkCenter.Y);
                        double ii = net.GetDistanceTo(self) < 300 ? 1.0 : 1.0;
                        double jj = net.GetDistanceTo(friend1) < 300 ? 1.0 : 1.0;

                        var myFirst = GetFirstOnPuck(new[] {self},
                            new APuck(puck, OppGoalie),
                            true, 100, false).Second == (friend2 == null ? -1 : friend2.Id);

                        if (have
                            ? (friend2 == null || ii*GetTicksTo(def, self) < jj*GetTicksTo(def, friend1)) // если я ближе, то иду на ворота
                            : toPuck.Third/ii > toPuck1.Third/jj) // если я дольше всего, то иду на ворота
                        {
                            if (needSubst && (SubstSignal || puck.OwnerPlayerId != Opp.Id && self.Y <= Game.RinkTop + 0.666 * RinkHeight || self.Y <= Game.SubstitutionAreaHeight + Game.RinkTop))
                            {
                                if (TrySubstitute(hock))
                                    SubstSignal = false;
                                else
                                    StayOn(self, GetSubstitutePoint(hock).First, null);
                            }
                            else
                            {
                                StayOn(self, def, Get(puck));
                            }
                        }
                            // иначе 1 идет на воротаpuck.OwnerPlayerId != My.Id
                        else if (friend2 == null
                            || (puck.OwnerPlayerId != My.Id && (
                               toPuck.Third < toPuck2.Third
                               //|| Math.Abs(Opp.NetFront - puck.X) < RinkWidth / 2 // шайба не у нас и на чужой половине
                               || !myFirst
                            )))
                        {
                            var bestTime = Inf;
                            double bestTurn = 0.0;
                            var needTime = GetFirstOnPuck(Hockeyists.Where(x => x.IsTeammate),
                                new APuck(puck, OppGoalie), true, -1).First;
                            var lookAt = new Point(Opp.NetFront, RinkCenter.Y);
                            for (var turn = -range; turn <= range; turn += range / 10)
                            {
                                var I = hock.Clone();
                                var P = new APuck(puck, OppGoalie);
                                for (var t = 0; t < needTime - 10 && t < 70; t++)
                                {
                                    if (CanStrike(I, P))
                                    {
                                        var cl = I.Clone();
                                        var tm = GetTicksToUp(cl, lookAt) + t;
                                        if (tm < bestTime)
                                        {
                                            bestTime = tm;
                                            bestTurn = turn;
                                        }
                                    }
                                    I.Move(0, turn);
                                    P.Move(1);
                                }
                            }
                            var i = hock.Clone();
                            var direct = MoveHockTo(i, toPuck.First);
                            direct += MoveHockTo(i, lookAt);
                            if (bestTime < direct && bestTime < Inf)
                            {
                                move.Turn = bestTurn;
                                move.SpeedUp = 0.0;
                            }
                            DoMove(self, toPuck.First, toPuck.Second);
                        }
                        else
                        {
                            if (needSubst && (SubstSignal || puck.OwnerPlayerId != Opp.Id && self.Y <= RinkCenter.Y || self.Y <= Game.SubstitutionAreaHeight + Game.RinkTop))
                            {
                                if (TrySubstitute(hock))
                                    SubstSignal = false;
                                else
                                    StayOn(self, GetSubstitutePoint(hock).First, null);
                            }
                            else
                            {
                                var c1 = new Point(RinkCenter.X, Game.RinkTop + 2*HoRadius);
                                var c2 = new Point(RinkCenter.X, Game.RinkBottom - 2*HoRadius);
                                var c = c1.GetDistanceTo(puck) > c2.GetDistanceTo(puck) ? c1 : c2;
                                var s = GetStrikePoint();
                                StayOn(self, c, s);
                            }
                        }
                    }
                }
                if (Eq(move.SpeedUp, Inf))
                    move.SpeedUp = 1;
            }

            Log(self.TeammateIndex + " >>>>>>>>>>>> " + TimerStop());
            if (move.Action != ActionType.None)
                Log(move.Action);
            #if DEBUG
            draw();
            Thread.Sleep(8);
            #endif
            drawInfo.Clear();
            needPassQueue.Clear();
        }
Beispiel #25
0
        public int MoveHockTo(AHock ho, Point to)
        {
            var result = 0;
            for(; !CanStrike(ho, to); result++)
            {
                ho.MoveTo(to);

                if (result > 500)
                    return result;
            }
            return result;
        }
Beispiel #26
0
        public Tuple <Point, int, int> GoToPuck(Hockeyist my, APuck pk, int ticksLimit = 300, bool tryDown = true)
        {
            if (my.Id == puck.OwnerHockeyistId)
            {
                return(new Tuple <Point, int, int>(null, 0, 0));
            }

            if (ticksLimit == -1)
            {
                ticksLimit = 300;
            }

            const int noBs = 100;

            var res   = Inf;
            var dir   = 1;
            var owner = Hockeyists.FirstOrDefault(x => x.Id == puck.OwnerHockeyistId);
            var ho    = owner == null ? null : new AHock(owner);

            if (pk == null)
            {
                pk = new APuck(puck, OppGoalie);
            }
            else
            {
                ho = null;
            }

            var result = new Point(pk);
            int tLeft = 0, tRight = ticksLimit;
            var pks = new APuck[tRight + 1];
            var hhs = new AHock[tRight + 1];

            pks[0] = pk.Clone();
            hhs[0] = ho;
            for (var i = 1; i <= tRight; i++)
            {
                pks[i] = pks[i - 1].Clone();
                hhs[i] = ho == null ? null : hhs[i - 1].Clone();
                PuckMove(1, pks[i], hhs[i]);
            }
            while (ticksLimit > noBs && tLeft <= tRight)
            {
                var c         = (tLeft + tRight) / 2;
                var needTicks = GetTicksTo(PuckMove(0, pks[c], hhs[c]), my, tryDown);
                if (Math.Abs(needTicks) < c)
                {
                    tRight = c - 1;
                    res    = c;
                    result = PuckMove(0, pks[c], hhs[c]);
                    dir    = needTicks >= 0 ? 1 : -1;
                }
                else
                {
                    tLeft = c + 1;
                }
            }
            const int by = 10;

            for (var c = 0; c <= noBs && c <= ticksLimit; c += c < by ? 1 : by)
            {
                var needTicks = GetTicksTo(PuckMove(0, pks[c], hhs[c]), my, tryDown);
                if (Math.Abs(needTicks) <= c)
                {
                    for (var i = 0; i < by; i++, c--)
                    {
                        if (Math.Abs(needTicks) <= c)
                        {
                            res    = c;
                            result = PuckMove(0, pks[c], hhs[c]);
                            dir    = needTicks >= 0 ? 1 : -1;
                        }
                    }
                    break;
                }
            }
            return(new Tuple <Point, int, int>(result, dir, res));
        }
Beispiel #27
0
 public int GetTicksToUp(AHock ho, Point to, double takePuck = -1, int limit = 500)
 {
     return GetTicksToUpN(ho.Clone(), to, takePuck, limit);
 }
Beispiel #28
0
        private void draw()
        {
            if (form.InvokeRequired)
            {
                form.BeginInvoke(new DrawDelegate(draw), new object[] { });
                return;
            }

            var panel = form.panel;

            form.TickLabel.Text  = World.Tick + "";
            form.ScoreLabel.Text = MyRight()
                ? Opp.GoalCount + " : " + My.GoalCount
                : My.GoalCount + " : " + Opp.GoalCount;

            var drawArea = new Bitmap(panel.Size.Width, panel.Size.Height);

            panel.Image = drawArea;
            g           = Graphics.FromImage(drawArea);

            // Хоккеисты
            foreach (var ho in Hockeyists)
            {
                var brush = ho.IsTeammate ? Brushes.Blue : Brushes.Red;
                if (ho.Type != HockeyistType.Goalie)
                {
                    g.DrawLine(new Pen(brush),
                               (int)(ho.X + Math.Cos(ho.Angle) * HoRadius),
                               (int)(ho.Y + Math.Sin(ho.Angle) * HoRadius),
                               (int)(ho.X + Math.Cos(ho.Angle) * Game.StickLength),
                               (int)(ho.Y + Math.Sin(ho.Angle) * Game.StickLength)
                               );
                }
                if (ho.SwingTicks != 0)
                {
                    g.DrawString(ho.SwingTicks + "", new Font(FontFamily.GenericSansSerif, 14), Brushes.Chartreuse, (float)ho.X - 10, (float)ho.Y);
                }
                if (ho.RemainingKnockdownTicks != 0)
                {
                    g.DrawString(ho.RemainingKnockdownTicks + "", new Font(FontFamily.GenericMonospace, 14), brush, (float)ho.X, (float)ho.Y);
                    var a = Get(ho) + new Point(Deg(135)) * HoRadius;
                    var b = Get(ho) + new Point(Deg(-45)) * HoRadius;
                    var c = Get(ho) + new Point(Deg(45)) * HoRadius;
                    var d = Get(ho) + new Point(Deg(-135)) * HoRadius;
                    DrawLine(brush, a.X, a.Y, b.X, b.Y, 3);
                    DrawLine(brush, c.X, c.Y, d.X, d.Y, 3);
                }
                DrawCircle(brush, ho.X, ho.Y, ho.Radius, width: ho.Id == puck.OwnerHockeyistId ? 4 : 1);
                if (ho.RemainingCooldownTicks > 0)
                {
                    g.DrawString(ho.RemainingCooldownTicks + "", new Font(FontFamily.GenericMonospace, 9), brush, (float)ho.X, (float)ho.Y - 13);
                    var a = Get(ho) + new Point(Deg(135)) * HoRadius;
                    var b = Get(ho) + new Point(Deg(-45)) * HoRadius;
                    DrawLine(brush, a.X, a.Y, b.X, b.Y);
                }
            }

            // Шайба
            DrawCircle(Brushes.Black, puck.X, puck.Y, puck.Radius, solid: true);
            var puckCenter = new Point(puck);

            if (Math.Abs(puck.SpeedX) > Double.Epsilon || Math.Abs(puck.SpeedY) > Double.Epsilon)
            {
                if (puck.OwnerPlayerId == -1)
                {
                    var puckDirection = puckCenter + (new Point(puck.SpeedX, puck.SpeedY).Normalized() * puck.Radius);
                    g.DrawLine(new Pen(Brushes.White), (int)puckCenter.X, (int)puckCenter.Y, (int)puckDirection.X,
                               (int)puckDirection.Y);
                }
            }
            // Ворота
            foreach (var player in World.Players)
            {
                var y1 = (int)player.NetBottom;
                var y2 = (int)player.NetTop;
                var x1 = (int)player.NetFront;
                var x2 = (int)player.NetBack;
                g.DrawLine(new Pen(Brushes.Black), x1, y1, x2, y1);
                g.DrawLine(new Pen(Brushes.Black), x1, y2, x2, y2);
                g.DrawLine(new Pen(Brushes.Black), x2, y1, x2, y2);
            }

            // Поле
            {
                var x1 = Game.RinkLeft;
                var x2 = Game.RinkRight;
                var y1 = Game.RinkTop;
                var y2 = Game.RinkBottom;
                DrawLine(Brushes.Black, x1, y1, x1, y2);
                DrawLine(Brushes.Black, x2, y1, x2, y2);
                DrawLine(Brushes.Black, x1, y1, x2, y1);
                DrawLine(Brushes.Black, x1, y2, x2, y2);
            }

            while (needPassQueue.Count != 0)
            {
                var p = needPassQueue.Dequeue();
                DrawCircle(Brushes.Yellow, p.X, p.Y, 12, solid: true);
            }

            string info = "";

            while (drawInfo.Count != 0)
            {
                var p = drawInfo.Dequeue();
                info += p + "\n";
            }
            if (info != "")
            {
                form.infoLabel.Text = info;
            }
            foreach (Point p in WayPoints)
            {
                DrawCircleC(Brushes.BlueViolet, p.X, p.Y, 2);
            }
        }
Beispiel #29
0
 public void MoveTo(Point to, int direction = 1)
 {
     if (direction > 0)
     {
         var turn = GetAngleTo(to);
         var spUp = MyStrategy.GetSpeedTo(turn);
         Move(spUp, MyStrategy.TurnNorm(turn, AAgility));
     }
     else
     {
         var turn = MyStrategy.RevAngle(GetAngleTo(to.X, to.Y));
         var spUp = -MyStrategy.GetSpeedTo(turn);
         Move(spUp, MyStrategy.TurnNorm(turn, AAgility));
     }
 }