Beispiel #1
0
 void Awake()
 {
     playerBallrb     = playerBall.GetComponent <Rigidbody>();
     playerController = playerBall.GetComponent <PlayerController>();
     gameManager      = FindObjectOfType <GameManager>();
     colourSetter     = GetComponentInParent <ColourSetter>();
 }
Beispiel #2
0
 void Awake()
 {
     canvas           = GetComponentInChildren <Canvas>();
     text             = canvas.GetComponentInChildren <Text>();
     outline          = text.GetComponent <Outline>();
     playerController = transform.parent.GetComponentInChildren <PlayerController>();
     colourSetter     = GetComponent <ColourSetter>();
 }
Beispiel #3
0
 // Use this for initialization
 void Start()
 {
     _colerer = GetComponent <ColourSetter>();
     _reload  = Random.value * RandomStartTime + MinStartTime;
     Emitter  = Emitter != null ? Emitter : transform;
     _targetChoosingMechanism = GetComponent <IKnowsCurrentTarget>();
     _enemyTagKnower          = GetComponent <IKnowsEnemyTags>();
     _spawner = GetComponent <Rigidbody>();
 }
Beispiel #4
0
            void colourmenu_Selected(object sender, Toolbox.ColourMenu.SelectionEventArgs args)
            {
                var colour_menu = (Toolbox.ColourMenu)sender;

                if (this.Equals(colour_menu.GetAncestor <TextDocument>()))
                {
                    font_wimp_colour = args.Colour;
                    ColourSetBy      = ColourSetter.Menu;
                    ForceRedraw(Extent);
                }
            }
Beispiel #5
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            void colourdbox_Selected(object sender, Toolbox.ColourDialogue.ColourSelectedEventArgs args)
            {
                var colour_dbox = (Toolbox.ColourDialogue)sender;

                // The colour dialogue is a shared toolbox object, so check that this is the
                // intended target of the event.
                if (this.Equals(colour_dbox.GetAncestor <TextDocument>()))
                {
                    // We use the colour regardless of whether 'None' was selected.
                    font_palette_colour = Toolbox.ColourDialogue.
                                          ColourFromColourBlock(args.ColourBlock);
                    ColourSetBy = ColourSetter.Dialogue;
                    ForceRedraw(Extent);
                }
            }
Beispiel #6
0
    // Use this for initialization
    void Start()
    {
        _colerer = GetComponent <ColourSetter>();
        _targetChoosingMechanism = GetComponent <IKnowsCurrentTarget>();
        _enemyTagKnower          = GetComponent <IKnowsEnemyTags>();
        var emitterCount = EmitterParent.childCount;

        _emitters = new List <Transform>();
        for (int i = 0; i < emitterCount; i++)
        {
            _emitters.Add(EmitterParent.GetChild(i));
        }

        _reload = LoadTime;

        _fireControl = GetComponent <IFireControl>();
    }
Beispiel #7
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    void Update()
    {
        // No one is in the zone
        if (zoneControl.playersInZone.Count == 0)
        {
            // Play the particles
            primaryParticle.Play();
            secondaryParticle.Play();
            splashParticle.Play();

            // Set default colour
            primaryRenderer.sharedMaterial.SetColor("_TintColor", defaultColour);
            secondaryRenderer.sharedMaterial.SetColor("_TintColor", defaultColour);
            splashRenderer.sharedMaterial.SetColor("_EmissionColor", defaultColour);
        }
        // One person is in the zone
        else if (zoneControl.playersInZone.Count == 1)
        {
            // Play the particles
            primaryParticle.Play();
            secondaryParticle.Play();
            splashParticle.Play();

            // Set colour to the only player in the zones colour
            ColourSetter playerColorSetter = zoneControl.playersInZone[0].transform.parent.GetComponentInChildren <ColourSetter>();
            primaryRenderer.sharedMaterial.SetColor("_TintColor", playerColorSetter.primaryColour);
            secondaryRenderer.sharedMaterial.SetColor("_TintColor", playerColorSetter.secondaryColour);
            splashRenderer.sharedMaterial.SetColor("_EmissionColor", playerColorSetter.primaryColour);
        }
        else
        {
            // Set default colour
            primaryRenderer.sharedMaterial.SetColor("_TintColor", defaultColour);
            secondaryRenderer.sharedMaterial.SetColor("_TintColor", defaultColour);
            splashRenderer.sharedMaterial.SetColor("_EmissionColor", defaultColour);
            // Pause the animation
            primaryParticle.Pause();
            secondaryParticle.Pause();
            splashParticle.Pause();
        }
    }
Beispiel #8
0
 void Awake()
 {
     colourSetter = GetComponent <ColourSetter>();
     csManager    = GameObject.FindGameObjectWithTag("MenuManager").GetComponent <CSManager>();
 }