Beispiel #1
0
 protected virtual void InitMagic()
 {
     MainColour   = ColourManager.getRandomColour();
     MainSpell    = new Spell(ShapeType.Single, MainColour);
     ListStatus   = new List <StatusEffect>();
     TickedStatus = new List <StatusEffect> [System.Enum.GetNames(typeof(StatusType)).Length];
     for (int i = 0; i < TickedStatus.Length; i++)
     {
         TickedStatus[i] = new List <StatusEffect>();
     }
 }
Beispiel #2
0
 public Spell()
 {
     SpellColour = ColourManager.getRandomColour();
     Shape       = new Shape();
     Power       = Random.Range(1, 20);
     SpellEffect = new StatusEffect(Random.Range(1, 10),                  /* tick count */
                                    Random.Range(1, 5),                   /* power */
                                    (StatusType)Random.Range(0, System.Enum.GetNames(typeof(StatusType)).Length));
     CastRange   = Shape.CastRange;
     SpellRating = calculateRating();
 }
    public BonusTile(int x, int y)
    {
        hp          = Random.Range(1, 20);
        tick        = 1; //Random.Range(1, 3);
        amount      = (int)hp;
        MainColour  = ColourManager.getRandomColour();
        Interaction = TileInteraction.Stand;        //(TileInteraction)Random.Range (0, 2);
        Reward      = (TileReward)Random.Range(0, 2);

        this.x = x;
        this.y = y;

        CleanTools.GetInstance().SubscribeCleanable(this);
        InitGameObject();
    }