Beispiel #1
0
        private void initColorsBlocks()
        {
            //ColorsOfMap.AddRange(new Color[]{
            //    Color.FromArgb(Alpha, 0, 0, 0) ,//Black
            //    Color.FromArgb(Alpha, 0, 0, 0xFF) ,//Blue
            //    Color.FromArgb(Alpha, 0, 0xFF, 0xFF) ,//Cyan
            //    Color.FromArgb(Alpha, 0, 0xFF, 0) ,//Green
            //    Color.FromArgb(Alpha, 0xFF, 0xFF, 0) ,//Yellow
            //    Color.FromArgb(Alpha, 0xFF, 0, 0) ,//Red
            //    Color.FromArgb(Alpha, 0xFF, 0xFF, 0xFF) // White


            //});

            ColorsOfMap.AddRange(new Color[] {
                Color.FromArgb(Alpha, 0, 0, 0),       //Black
                Color.FromArgb(Alpha, 0x94, 0, 0xD3), //violet
                Color.FromArgb(Alpha, 0x4B, 0, 0x82), //indigo
                Color.FromArgb(Alpha, 0, 0, 0xFF),    //blue
                Color.FromArgb(Alpha, 0, 0xFF, 0),    //green
                Color.FromArgb(Alpha, 0xFF, 0xFF, 0), //yellow
                Color.FromArgb(Alpha, 0xFF, 0x7F, 0), //orange
                Color.FromArgb(Alpha, 0xFF, 0, 0),
                Color.FromArgb(Alpha, 0, 0, 0)        //Black
            });

            //ColorsOfMap.AddRange(new Color[]{
            //    Color.FromArgb(Alpha, 0, 0, 0), // Black
            //    Color.FromArgb(Alpha, 0xFF, 0, 0), //Red
            //     Color.FromArgb(Alpha, 0xFF, 0xFF, 0xFF),// White


            //});
        }
        private void SeaTemperatureColors()
        {
            var array = new Color[]
            {
                Color.FromArgb(Alpha, 0, 0, 0),
                Color.FromArgb(Alpha, 0, 51, 255),
                Color.FromArgb(Alpha, 0, 204, 255),
                Color.FromArgb(Alpha, 0, 255, 255),
                Color.FromArgb(Alpha, 102, 255, 204),
                Color.FromArgb(Alpha, 0, 255, 51),
                Color.FromArgb(Alpha, 0, 204, 51),
                Color.FromArgb(Alpha, 153, 255, 102),
                Color.FromArgb(Alpha, 255, 255, 102),
                Color.FromArgb(Alpha, 255, 255, 0),
                Color.FromArgb(Alpha, 255, 153, 0),
                Color.FromArgb(Alpha, 255, 102, 0),
                Color.FromArgb(Alpha, 255, 51, 0),
                Color.FromArgb(Alpha, 204, 0, 0),
                Color.FromArgb(Alpha, 153, 0, 0),
                Color.FromArgb(Alpha, 153, 0, 153),
                Color.FromArgb(Alpha, 255, 0, 255)
            };

            ColorsOfMap.AddRange(array);
        }
Beispiel #3
0
 private void InitColorsBlocks()
 {
     ColorsOfMap.AddRange(new[]
     {
         new Color(0, 0, 0xFF),    //Blue
         new Color(0, 0xFF, 0xFF), //Cyan
         new Color(0, 0xFF, 0),    //Green
         new Color(0xFF, 0xFF, 0), //Yellow
         new Color(0xFF, 0, 0),    //Red
     });
 }
Beispiel #4
0
 private void initColorsBlocks()
 {
     ColorsOfMap.AddRange(new Color[] {
         Color.FromArgb(Alpha, 0, 0, 0),             //Black
         Color.FromArgb(Alpha, 0, 0, 0xFF),          //Blue
         Color.FromArgb(Alpha, 0, 0xFF, 0xFF),       //Cyan
         Color.FromArgb(Alpha, 0, 0xFF, 0),          //Green
         Color.FromArgb(Alpha, 0xFF, 0xFF, 0),       //Yellow
         Color.FromArgb(Alpha, 0xFF, 0, 0),          //Red
         Color.FromArgb(Alpha, 0xFF, 0xFF, 0xFF)     // White
     });
 }
Beispiel #5
0
        public Color GetColorForValue(double val, double maxVal)
        {
            double valPercent = val / maxVal; // value%

            if (valPercent >= 1)
            {
                return(ColorsOfMap.Last());
            }

            double
                   colorPercent       = 1d / (ColorsOfMap.Count - 1);           // % of each block of color. the last is the "100% Color"
            double blockOfColor       = valPercent / colorPercent;              // the integer part repersents how many block to skip
            int    blockIdx           = (int)Math.Truncate(blockOfColor);       // Idx of
            double valPercentResidual = valPercent - (blockIdx * colorPercent); //remove the part represented of block
            double percentOfColor     = valPercentResidual / colorPercent;      // % of color of this block that will be filled

            Color cTarget = ColorsOfMap[blockIdx];
            Color cNext   = ColorsOfMap[blockIdx + 1];

            var deltaR = cNext.R - cTarget.R;
            var deltaG = cNext.G - cTarget.G;
            var deltaB = cNext.B - cTarget.B;

            var r = cTarget.R + deltaR * percentOfColor;
            var g = cTarget.G + deltaG * percentOfColor;
            var b = cTarget.B + deltaB * percentOfColor;

            Color c = ColorsOfMap[0];

            try
            {
                c = new Color((byte)r, (byte)g, (byte)b);
            }
            catch (Exception)
            {
                // ignored
            }

            return(c);
        }
        private void InitColorsBlocks()
        {
            //    ColorsOfMap.AddRange(new Color[]{
            //    Color.FromArgb(Alpha, 0, 0, 0) ,//Black
            //    Color.FromArgb(Alpha, 0, 0, 0xFF) ,//Blue
            //    Color.FromArgb(Alpha, 0, 0xFF, 0xFF) ,//Cyan
            //    Color.FromArgb(Alpha, 0, 0xFF, 0) ,//Green
            //    Color.FromArgb(Alpha, 0xFF, 0xFF, 0) ,//Yellow
            //    Color.FromArgb(Alpha, 0xFF, 0, 0) ,//Red
            //    Color.FromArgb(Alpha, 0xFF, 0xFF, 0xFF) // White
            //});

            for (var i = 0; i < 255; i += 25)
            {
                Color color = Color.FromArgb(Alpha, i, i, i);
                ColorsOfMap.Add(color);
            }

            //for (var i = 255; i >= 0; i -= 25)
            //{
            //    Color color = Color.FromArgb(Alpha, i, i, i);
            //    ColorsOfMap.Add(color);
            //}
        }