// Update is called once per frame void Update() { if (!m_wait_for_next_move.did_time_passed()) { return; } var values = System.Enum.GetValues(typeof(ColoredBall.BallColors)); GetComponent <Renderer>().material.color = ColoredBall.get_color(inner_colors[color_index]); color_index++; color_index %= inner_colors.Count; }
public override void update_player() { m_player.GetComponent <Renderer>().material.color = ColoredBall.get_color(m_color); }