Beispiel #1
0
    // Update is called once per frame
    void Update()
    {
        if (!m_wait_for_next_move.did_time_passed())
        {
            return;
        }
        var values = System.Enum.GetValues(typeof(ColoredBall.BallColors));

        GetComponent <Renderer>().material.color = ColoredBall.get_color(inner_colors[color_index]);
        color_index++;
        color_index %= inner_colors.Count;
    }
Beispiel #2
0
 public override void update_player()
 {
     m_player.GetComponent <Renderer>().material.color = ColoredBall.get_color(m_color);
 }