private void Awake() { moveSweet = GetComponent <MoveSweet>(); colorSweet = GetComponent <ColorSweet>(); clearSweet = GetComponent <ClearSweet>(); if (clearSweet) { clearSweet.Sweet = this; } }
private void Awake() { moveSweet = GetComponent <MoveSweet>(); colorSweet = GetComponent <ColorSweet>(); clearSweet = GetComponent <ClearSweet>(); }
void Awake() { movedComponent = GetComponent <MovedSweet>(); coloredComponent = GetComponent <ColorSweet>(); }
public GameManager gameManager; //控制脚本对象 private void Awake() { movedComponet = GetComponent <MovedSweet>(); //初始化之前就获取移动组件 colorComponet = GetComponent <ColorSweet>(); clearedComponet = GetComponent <ClearedSweet>(); }
private void Awake() { moveComponent = GetComponent <MoveSweet>();//获取脚本如果能获取 则说明可以移动 colorComponent = GetComponent <ColorSweet>(); clearComponent = GetComponent <ClearSweet>(); }