Beispiel #1
0
 private void Awake()
 {
     moveSweet  = GetComponent <MoveSweet>();
     colorSweet = GetComponent <ColorSweet>();
     clearSweet = GetComponent <ClearSweet>();
     if (clearSweet)
     {
         clearSweet.Sweet = this;
     }
 }
Beispiel #2
0
 private void Awake()
 {
     moveSweet  = GetComponent <MoveSweet>();
     colorSweet = GetComponent <ColorSweet>();
     clearSweet = GetComponent <ClearSweet>();
 }
Beispiel #3
0
 void Awake()
 {
     movedComponent   = GetComponent <MovedSweet>();
     coloredComponent = GetComponent <ColorSweet>();
 }
Beispiel #4
0
    public GameManager gameManager;     //控制脚本对象


    private void Awake()
    {
        movedComponet   = GetComponent <MovedSweet>();        //初始化之前就获取移动组件
        colorComponet   = GetComponent <ColorSweet>();
        clearedComponet = GetComponent <ClearedSweet>();
    }
Beispiel #5
0
 private void Awake()
 {
     moveComponent  = GetComponent <MoveSweet>();//获取脚本如果能获取 则说明可以移动
     colorComponent = GetComponent <ColorSweet>();
     clearComponent = GetComponent <ClearSweet>();
 }