public ColorOption GetColor(ColorObject playerControlInput)
    {
        // When player inputs a control, check its color and assign it a ColorOptions value,
        // TBD: Used for comparing against colorPrompt.

        Color color = playerControlInput.GetComponent <MeshRenderer>().material.color;

        playerControlInput.currentColor = ColorOption.invalid;

        if (color == Color.red)
        {
            playerControlInput.currentColor = ColorOption.red;
        }
        if (color == Color.blue)
        {
            playerControlInput.currentColor = ColorOption.blue;
        }
        if (color == Color.yellow)
        {
            playerControlInput.currentColor = ColorOption.yellow;
        }
        if (color == Color.green)
        {
            playerControlInput.currentColor = ColorOption.green;
        }

        if (!GameManager.Instance.isBetweenRounds)
        {
            playerControlInput.FlashButtonLight();
        }

        return(playerControlInput.currentColor);
    }