Beispiel #1
0
 void SetBlockType(int full, Vector3 color)
 {
     Player.SetBlockType(full != 0, ColorModel.ConvertToUnityColor(color));
 }
Beispiel #2
0
 public void RPC_ColorFinger(Vector3 color)
 {
     SetColor(ColorModel.ConvertToUnityColor(color));
 }