/// <summary>
        /// Initialize a new instance of the <see cref="ColorCharacteristicDetail"/> class with the data in this section untreated.
        /// </summary>
        /// <param name="color">Color to get</param>
        /// <param name="sectionData">Unprocessed data in this section</param>
        public ColorCharacteristicDetail(ReadOnlyCollection <byte> sectionData, ColorManagementDataDescriptor.KnownColor color) : base(sectionData)
        {
            var vCx = 0.0;
            var vCy = 0.0;

            var color1 = color;
            int cx     = LogicHelper.Word((byte)((sectionData[0x00] >> (color1 == ColorManagementDataDescriptor.KnownColor.Red || color1 == ColorManagementDataDescriptor.KnownColor.Blue ? 6 : (color1 == ColorManagementDataDescriptor.KnownColor.Green || color1 == ColorManagementDataDescriptor.KnownColor.White ? 2 : 0)) & 0x03) << 6), sectionData[0x01]) >> 6;
            int cy     = LogicHelper.Word((byte)((sectionData[0x00] >> (color1 == ColorManagementDataDescriptor.KnownColor.Red || color1 == ColorManagementDataDescriptor.KnownColor.Blue ? 4 : (color1 == ColorManagementDataDescriptor.KnownColor.Green || color1 == ColorManagementDataDescriptor.KnownColor.White ? 0 : 0)) & 0x03) << 6), sectionData[0x02]) >> 6;

            for (var i = 0; i <= 9; vCx += cx.CheckBit((Bits)i) ? System.Math.Pow(2, i - 10) : 0, vCy += cy.CheckBit((Bits)i) ? System.Math.Pow(2, i - 10) : 0, i++)
            {
            }

            Value = new PointF((float)vCx, (float)vCy);
        }
 /// <summary>
 /// Returns the value that contains the specified key.
 /// </summary>
 /// <param name="color">Color that is going to recover</param>
 /// <returns>
 /// Value of the specified color.
 /// </returns>
 private PointF Color(ColorManagementDataDescriptor.KnownColor color) => ColorTable[color];