public static List <Profile> Load() { List <Profile> list = new List <Profile>(); if (File.Exists(Config.fldr + "Profiles.xml")) { XmlDocument settings = new XmlDocument(); settings.Load(Config.fldr + "Profiles.xml"); XmlNode profiles_node = settings.SelectSingleNode("profiles"); XmlNodeList profiles = profiles_node.ChildNodes; foreach (XmlNode nodelist in profiles_node) { Profile p = new Profile(); p.name = nodelist.SelectSingleNode("name").InnerText; p.mode = (Keyboard.Mode) int.Parse(nodelist.SelectSingleNode("mode").InnerText); p.delay = int.Parse(nodelist.SelectSingleNode("delay").InnerText); p.color1[0] = ColorLevel.FromRGB(nodelist.SelectSingleNode("color1_left").InnerText); p.color1[1] = ColorLevel.FromRGB(nodelist.SelectSingleNode("color1_center").InnerText); p.color1[2] = ColorLevel.FromRGB(nodelist.SelectSingleNode("color1_right").InnerText); p.color2[0] = ColorLevel.FromRGB(nodelist.SelectSingleNode("color2_left").InnerText); p.color2[1] = ColorLevel.FromRGB(nodelist.SelectSingleNode("color2_center").InnerText); p.color2[2] = ColorLevel.FromRGB(nodelist.SelectSingleNode("color2_right").InnerText); list.Add(p); } } return(list); }
public override void Initi(ColorLevel level) { int index = (int)level; if (_ring != null) { _ring.sprite = VirusSpritesMrg.Instance.GetRingSprite(index); } if (_circle != null) { _circle.sprite = VirusSpritesMrg.Instance.GetCircleSprite(index); } for (int i = 0; i < items.Count; i++) { var item = items[i]; string virusName = virusEnum.ToString(); string strName = item.SpriteNames[index]; Sprite sprite = VirusSpritesMrg.Instance.GetSpriteByName(virusName, strName); for (int j = 0; j < item.SpriteRenderers.Count; j++) { var tt = item.SpriteRenderers[j]; tt.sprite = sprite; } } }
public static int GetVirusHealthByColorLevel(string virusName, int level, ColorLevel colorLevel) { int totalValue = GetVirusTotalValue(virusName, level); Vector2 section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); }
private void ClearFormationContour(Formation formation, ColorLevel level) { _actionQueue.Enqueue(() => { formation.ApplyActionOnEachUnit(agent => agent.GetComponent <RTSCameraAgentComponent>()?.SetContourColor((int)level, null, true)); }); }
/// <summary> /// Generates a bit cheer emote URL. /// </summary> public static string GetEmoteUrl(Theme theme, Type type, ColorLevel color, Size size) { var themeVal = Enum.GetName(typeof(Theme), theme).ToLower(); var typeVal = Enum.GetName(typeof(Type), type).ToLower(); var colorVal = Enum.GetName(typeof(ColorLevel), color).ToLower(); var sizeVal = TmiNumberFormatter.FormatEmoteSize(size); return($"https://static-cdn.jtvnw.net/bits/{themeVal}/{typeVal}/{colorVal}/{sizeVal}"); }
public static ColorLevel GetColorLevel(ColorLevel lastLevel) { List <ColorLevel> levels = new List <ColorLevel>(); switch (lastLevel) { case ColorLevel.Level0: levels.Add(ColorLevel.Level1); levels.Add(ColorLevel.Level2); return(levels[Random.Range(0, 2)]); case ColorLevel.Level1: levels.Add(ColorLevel.Level1); levels.Add(ColorLevel.Level2); levels.Add(ColorLevel.Level3); return(levels[Random.Range(0, 3)]); case ColorLevel.Level2: levels.Add(ColorLevel.Level2); levels.Add(ColorLevel.Level3); levels.Add(ColorLevel.Level4); return(levels[Random.Range(0, 3)]); case ColorLevel.Level3: levels.Add(ColorLevel.Level3); levels.Add(ColorLevel.Level4); levels.Add(ColorLevel.Level5); return(levels[Random.Range(0, 3)]); case ColorLevel.Level4: levels.Add(ColorLevel.Level4); levels.Add(ColorLevel.Level5); levels.Add(ColorLevel.Level6); return(levels[Random.Range(0, 3)]); case ColorLevel.Level5: levels.Add(ColorLevel.Level5); levels.Add(ColorLevel.Level6); levels.Add(ColorLevel.Level7); return(levels[Random.Range(0, 3)]); case ColorLevel.Level6: levels.Add(ColorLevel.Level6); levels.Add(ColorLevel.Level7); return(levels[Random.Range(0, 2)]); case ColorLevel.Level7: levels.Add(ColorLevel.Level7); levels.Add(ColorLevel.Level8); return(levels[Random.Range(0, 2)]); case ColorLevel.Level8: return(ColorLevel.Level8); } return(ColorLevel.Level8); }
public void SetBubbleSprite(ColorLevel colorLevel) { if (_bubbleObjects != null && _bubbleObjects.Count > 0) { for (int i = 0; i < _bubbleObjects.Count; i++) { var bubble = _bubbleObjects[i]; bubble.GetComponent <BubbleEffect>().SetSprite(colorLevel); } } }
private void SpawnBubble(int sortIndex, ColorLevel colorLevel) { int level = (int)colorLevel; var bubble = EffectPools.Instance.Spawn("BubbleEffect"); float radius = Random.Range(1f, 1.3f); float angle = Random.Range(0, 2 * Mathf.PI); bubble.transform.SetParent(transform); bubble.transform.localPosition = new Vector2(Mathf.Sin(angle) * radius, Mathf.Cos(angle) * radius); bubble.GetComponent <BubbleEffect>().Initi(0.1f, 1.2f, level, sortIndex); _bubbleObjects.Add(bubble); }
public void Initi(int sortIndex, SplitLevel splitLevel, ColorLevel colorLevel) { DetroyBubbles(); if (IsSpawn(splitLevel)) { _bubbleObjects = new List <GameObject>(); int count = Random.Range(3, 6); for (int i = 0; i < count; i++) { SpawnBubble(sortIndex, colorLevel); } } }
public void UpdateLine(Transform startPos, Transform endPos, ColorLevel level) { Vector3 offset = endPos.position - startPos.position; float dis = offset.magnitude; transform.position = startPos.position; transform.right = offset.normalized; transform.localScale = new Vector3(dis / 1.92f, 1, 1); int index = (int)level; Sprite sprite = VirusSpritesMrg.Instance.GetCureLineSprite(index); _spriteRenderer.sprite = sprite; }
public Profile() { name = ""; delay = 20; mode = Keyboard.Mode.NORMAL; color1 = new ColorLevel[3]; color2 = new ColorLevel[3]; color1[0] = new ColorLevel(Color.Black, Keyboard.Color.OFF, Keyboard.Level.HIGH); color1[1] = new ColorLevel(Color.Black, Keyboard.Color.OFF, Keyboard.Level.HIGH); color1[2] = new ColorLevel(Color.Black, Keyboard.Color.OFF, Keyboard.Level.HIGH); color2[0] = new ColorLevel(Color.Black, Keyboard.Color.OFF, Keyboard.Level.HIGH); color2[1] = new ColorLevel(Color.Black, Keyboard.Color.OFF, Keyboard.Level.HIGH); color2[2] = new ColorLevel(Color.Black, Keyboard.Color.OFF, Keyboard.Level.HIGH); }
public override void Initi(ColorLevel level) { int index = (int)level; if (_ring != null) { _ring.sprite = VirusSpritesMrg.Instance.GetRingSprite(index); } var circleSprite = VirusSpritesMrg.Instance.GetCircleSprite(index); for (int i = 0; i < _circleRenderers.Count; i++) { var item = _circleRenderers[i]; item.sprite = circleSprite; } }
public void Execute(Entity entity, int index, ref Joiner_C joiner) { //添加质量组件 MassPoint_C mass = new MassPoint_C(); mass.Mass = UnitHelper.Range2Mass(joiner.Range); concurrent.AddComponent(index, entity, mass); //添加缩放组件 NonUniformScale scale = new NonUniformScale(); scale.Value = (float3)(new double3(1, 1, 1) * 2 * joiner.Range); concurrent.AddComponent(index, entity, scale); //添加缩放组件 ColorLevel color = new ColorLevel(); color.Value = 0.5f; concurrent.AddComponent(index, entity, color); }
protected void Divide(string virusName, ColorLevel colorLevel, int count) { if (SplitLevel > SplitLevel.Level1) { Vector3 pos = transform.position; var level = SplitLevel - 1; var move = transform.GetComponent <VirusMove>(); for (int i = 0; i < count; i++) { VirusData data1 = new VirusData(); data1.VirusColorLevel = VirusTool.GetColorLevel(colorLevel); data1.SplitLevel = level; data1.MoveSpeed = move.OriginSpeed; data1.MoveDirection = Quaternion.Euler(0, 0, Random.Range(-45f, 45f)) * Vector3.up; data1.HealthValue = VirusTool.GetVirusHealthByColorLevel(virusName, VirusGameDataAdapter.GetLevel(), data1.VirusColorLevel); VirusMrg.Instance.SpawnVirus(virusName, data1, pos, false); } } }
private static Vector2 GetSectionByVirusLevel(ColorLevel virusLevel) { switch (virusLevel) { case ColorLevel.Level0: return(new Vector2(0.5f, 1)); case ColorLevel.Level1: return(new Vector2(0.4f, 0.5f)); case ColorLevel.Level2: return(new Vector2(0.35f, 0.4f)); case ColorLevel.Level3: return(new Vector2(0.3f, 0.35f)); case ColorLevel.Level4: return(new Vector2(0.25f, 0.3f)); case ColorLevel.Level5: return(new Vector2(0.2f, 0.25f)); case ColorLevel.Level6: return(new Vector2(0.15f, 0.2f)); case ColorLevel.Level7: return(new Vector2(0.05f, 0.15f)); case ColorLevel.Level8: return(new Vector2(0.01f, 0.05f)); } return(Vector2.zero); }
public void Initi(ColorLevel colorLevel) { int index = (int)colorLevel; _spriteRenderer.sprite = VirusSpritesMrg.Instance.GetCureAddSprite(index); }
public static int GetVirusHealthByColorLevel(string virusName, int level, ColorLevel colorLevel) { int totalValue; Vector2 section; switch (virusName) { case "NormalVirus": totalValue = level * level * 10 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "FastVirus": totalValue = level * level * 4 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "CureVirus": totalValue = level * level * 4 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "CollisionVirus": totalValue = level * level * 5 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "SlowDownVirus": totalValue = level * level * 3 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "RegenerativeVirus": totalValue = level * level * 2 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "SwallowVirus": totalValue = level * level * 6 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "ExplosiveVirus": totalValue = level * level * 10 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "AdsorptionVirus": totalValue = level * level * 10 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "DefendingVirus": totalValue = level * level * 6 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "TrackingVirus": totalValue = level * level * 10 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "DartVirus": totalValue = level * level * 8 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "LaunchVirus": totalValue = level * level * 10 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "VampireVirus": totalValue = level * level * 5 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "ExpansionVirus": totalValue = level * level * 10 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); case "ThreePointsVirus": totalValue = level * level * 8 + 100; section = GetSectionByVirusLevel(colorLevel); return((int)Random.Range(section.x * totalValue, section.y * totalValue)); } return(0); }
public abstract void Initi(ColorLevel level);
public void SetSprite(ColorLevel colorLevel) { int index = (int)colorLevel; _spriteRenderer.sprite = VirusSpritesMrg.Instance.GetDotSprite(index); }