Beispiel #1
0
        public bool[,] GetPattern(Bitmap shot)
        {
            BitmapData srcData = shot.LockBits(new Rectangle(0, 0, shot.Width, shot.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            IntPtr     Scan0   = srcData.Scan0;
            int        stride  = srcData.Stride;

            int width  = shot.Width;
            int height = shot.Height;

            bool[,] result = new bool[width, height];

            unsafe
            {
                byte *p = (byte *)(void *)Scan0;

                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        int idx = (y * stride) + x * 4;

                        double distance = ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.COLOR_CELL_HIDDEN);

                        result[x, y] = (distance < 16.875);
                    }
                }
            }

            shot.UnlockBits(srcData);

            return(result);
        }
Beispiel #2
0
        public Tuple <Rect2i, Rect2i, Rect2i, int, int> GetCounterArea(Bitmap shot)
        {
            BitmapData srcData = shot.LockBits(new Rectangle(0, 0, shot.Width, shot.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            IntPtr     Scan0   = srcData.Scan0;
            int        stride  = srcData.Stride;

            int width  = shot.Width;
            int height = shot.Height;

            Rect2i resultAll;
            Rect2i resultNumber;
            Rect2i resultInner;

            unsafe
            {
                byte *p = (byte *)(void *)Scan0;

                int topx = width - 1;
                int topy = height - 1;

                #region Find Top

                bool fin = false;
                for (int x = width - 1; x >= 0 && !fin; x--)
                {
                    for (int y = 0; y < height && !fin; y++)
                    {
                        int idx = (y * stride) + x * 4;

                        if (ColorExt.GetColorDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER) < 16)
                        {
                            topx = x;
                            topy = y;
                            fin  = true;
                        }
                    }
                }

                for (int y = topy; y > 0; y--)
                {
                    int idx = (y * stride) + topx * 4;

                    double hdistance = ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER);

                    if (ColorExt.GetColorDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER) < 16)
                    {
                        topy = y;
                    }

                    if (hdistance > 50)
                    {
                        break;
                    }
                }

                for (int x = topx; x < width; x++)
                {
                    int idx = (topy * stride) + x * 4;

                    double hdistance = ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER);

                    if (ColorExt.GetColorDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER) < 16)
                    {
                        topx = x;
                    }

                    if (hdistance > 50)
                    {
                        break;
                    }
                }

                #endregion

                int boty = topy;
                int botx = topx;

                #region Find Bottom

                for (int y = boty; y < height; y++)
                {
                    int idx = (y * stride) + topx * 4;

                    double hdistance = ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER);

                    if (ColorExt.GetColorDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER) < 16)
                    {
                        boty = y;
                    }

                    if (hdistance > 50)
                    {
                        break;
                    }
                }

                for (int x = topx; x < width; x--)
                {
                    int idx = (topy * stride) + x * 4;

                    double hdistance = ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER);

                    if (ColorExt.GetColorDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER) < 16)
                    {
                        botx = x;
                    }

                    if (hdistance > 50)
                    {
                        break;
                    }
                }

                #endregion

                resultAll = new Rect2i(botx, topy, topx - botx, boty - topy);

                int midy = topy;

                #region Find Middle

                bool firstHill = false;
                for (int y = topy; y < boty; y++)
                {
                    bool clear = true;
                    for (int x = botx; x < topx; x++)
                    {
                        int idx = (y * stride) + x * 4;

                        clear &= ColorExt.GetColorDistance(p[idx + 2], p[idx + 1], p[idx + 0], COLOR_COUNTER) < 16;
                    }

                    firstHill |= !clear;

                    if (firstHill && clear)
                    {
                        midy = y;
                        break;
                    }
                }

                #endregion

                resultNumber = new Rect2i(botx, midy, topx - botx, boty - midy);

                #region Find Inner Area

                int minX = topx;
                int maxX = botx;
                int minY = boty;
                int maxY = midy;

                for (int x = botx; x <= topx; x++)
                {
                    for (int y = midy; y < boty; y++)
                    {
                        int idx = (y * stride) + x * 4;

                        if (ColorExt.GetSaturation(p[idx + 2], p[idx + 1], p[idx + 0]) < 5)
                        {
                            minX = Math.Min(minX, x);
                            maxX = Math.Max(maxX, x);
                            minY = Math.Min(minY, y);
                            maxY = Math.Max(maxY, y);
                        }
                    }
                }

                #endregion

                resultInner = new Rect2i(minX, minY, maxX - minX + 1, maxY - minY + 1);
            }

            shot.UnlockBits(srcData);

            var ignore_x = MathExt.Min(resultAll.bl.X - 10, resultNumber.bl.X - 10, resultInner.bl.X - 10);
            var ignore_y = MathExt.Max(resultAll.bl.Y + 10, resultNumber.bl.Y + 10, resultInner.bl.Y + 10);

            return(Tuple.Create(resultAll, resultNumber, resultInner, ignore_x, ignore_y));
        }
Beispiel #3
0
        public bool[,] GetPattern(Bitmap shot, HexPatternParameter pparams, int ignore_x, int ignore_y)
        {
            BitmapData srcData = shot.LockBits(new Rectangle(0, 0, shot.Width, shot.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
            IntPtr     Scan0   = srcData.Scan0;
            int        stride  = srcData.Stride;

            int width  = shot.Width;
            int height = shot.Height;

            bool[,] result = new bool[width, height];

            ColorExt.Cache(HexagonCellImage.REAL_COLOR_CELL_ACTIVE);
            ColorExt.Cache(HexagonCellImage.REAL_COLOR_CELL_HIDDEN);
            ColorExt.Cache(HexagonCellImage.REAL_COLOR_CELL_INACTIVE);

            unsafe
            {
                byte *p = (byte *)(void *)Scan0;

                for (int x = 0; x < width; x++)
                {
                    for (int y = 0; y < height; y++)
                    {
                        if (x > ignore_x && y < ignore_y)
                        {
                            continue;
                        }

                        int idx = (y * stride) + x * 4;

                        result[x, y] = false;

                        if (pparams.UseActiveCellsInBinaryGridRecognition)
                        {
                            var ok = ((pparams.ActiveCellHueThreshold >= 255) || ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_ACTIVE) < pparams.ActiveCellHueThreshold) &&
                                     ((pparams.ActiveCellSatThreshold >= 255) || ColorExt.GetSaturationDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_ACTIVE) < pparams.ActiveCellSatThreshold) &&
                                     ((pparams.ActiveCellValThreshold >= 255) || ColorExt.GetValueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_ACTIVE) < pparams.ActiveCellValThreshold);
                            if (ok)
                            {
                                result[x, y] = true; continue;
                            }
                        }

                        if (pparams.UseHiddenCellsInBinaryGridRecognition)
                        {
                            var ok = ((pparams.HiddenCellHueThreshold >= 255) || ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_HIDDEN) < pparams.HiddenCellHueThreshold) &&
                                     ((pparams.HiddenCellSatThreshold >= 255) || ColorExt.GetSaturationDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_HIDDEN) < pparams.HiddenCellSatThreshold) &&
                                     ((pparams.HiddenCellValThreshold >= 255) || ColorExt.GetValueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_HIDDEN) < pparams.HiddenCellValThreshold);
                            if (ok)
                            {
                                result[x, y] = true; continue;
                            }
                        }

                        if (pparams.UseInactiveCellsInBinaryGridRecognition)
                        {
                            var ok = ((pparams.InactiveCellHueThreshold >= 255) || ColorExt.GetHueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_INACTIVE) < pparams.InactiveCellHueThreshold) &&
                                     ((pparams.InactiveCellSatThreshold >= 255) || ColorExt.GetSaturationDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_INACTIVE) < pparams.InactiveCellSatThreshold) &&
                                     ((pparams.InactiveCellValThreshold >= 255) || ColorExt.GetValueDistance(p[idx + 2], p[idx + 1], p[idx + 0], HexagonCellImage.REAL_COLOR_CELL_INACTIVE) < pparams.InactiveCellValThreshold);
                            if (ok)
                            {
                                result[x, y] = true; continue;
                            }
                        }
                    }
                }
            }

            shot.UnlockBits(srcData);

            return(result);
        }