Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player") || collision.CompareTag("FreePlayer"))
     {
         transitionAnim.SetTrigger("death");
         _colordCode.KillPlayerAlways(collision.gameObject, collision.transform.tag);
         //  Destroy(collision.gameObject);
     }
 }