Beispiel #1
0
        public void ColorBGR96_Accessor()
        {
            uint r = (uint)NextComponent(uint.MaxValue);
            uint g = (uint)NextComponent(uint.MaxValue);
            uint b = (uint)NextComponent(uint.MaxValue);

            ColorBGR96 v = new ColorBGR96(r, g, b);
            float      c;

            Assert.DoesNotThrow(() => c = v[0]);
            Assert.DoesNotThrow(() => c = v[1]);
            Assert.DoesNotThrow(() => c = v[2]);
            Assert.Throws <IndexOutOfRangeException>(() => c = v[+3]);
            Assert.Throws <IndexOutOfRangeException>(() => c = v[-1]);

            Assert.DoesNotThrow(() => v[0] = 1.0f);
            Assert.DoesNotThrow(() => v[1] = 1.0f);
            Assert.DoesNotThrow(() => v[2] = 1.0f);
            Assert.Throws <IndexOutOfRangeException>(() => v[+3] = 0.0f);
            Assert.Throws <IndexOutOfRangeException>(() => v[-1] = 0.0f);

            Assert.DoesNotThrow(() => v[2] = 0.0f);
            Assert.DoesNotThrow(() => v[2] = 1.0f);
            Assert.Throws <InvalidOperationException>(() => v[2] = -1.0f);
            Assert.Throws <InvalidOperationException>(() => v[2] = +1.1f);
        }
Beispiel #2
0
        public void ColorBGR96_CastFromColor()
        {
            const double Epsilon = 0.25;

            Random random = new Random();
            double r      = NextComponent(random, 1.0);
            double g      = NextComponent(random, 1.0);
            double b      = NextComponent(random, 1.0);

            Color c = Color.FromArgb(byte.MaxValue, (int)(r * byte.MaxValue), (int)(g * byte.MaxValue), (int)(b * byte.MaxValue));

            ColorBGR96 v = (ColorBGR96)c;

            Assert.AreEqual((float)r, v[0], Epsilon);
            Assert.AreEqual((float)g, v[1], Epsilon);
            Assert.AreEqual((float)b, v[2], Epsilon);

            // Not influenced by alpha
            c = Color.FromArgb(0, (int)(r * byte.MaxValue), (int)(g * byte.MaxValue), (int)(b * byte.MaxValue));
            v = (ColorBGR96)c;

            Assert.AreEqual((float)r, v[0], Epsilon);
            Assert.AreEqual((float)g, v[1], Epsilon);
            Assert.AreEqual((float)b, v[2], Epsilon);
        }
Beispiel #3
0
        public void ColorBGR96_PixelType()
        {
            uint r = (uint)NextComponent(uint.MaxValue);
            uint g = (uint)NextComponent(uint.MaxValue);
            uint b = (uint)NextComponent(uint.MaxValue);

            ColorBGR96 v = new ColorBGR96(r, g, b);

            Assert.AreNotEqual(PixelLayout.None, v.PixelType);
        }
Beispiel #4
0
        public void ColorBGR96_TestConstructor1()
        {
            uint r = (uint)uint.MaxValue;
            uint g = (uint)uint.MaxValue;
            uint b = (uint)uint.MaxValue;

            ColorBGR96 v = new ColorBGR96(r, g, b);

            Assert.AreEqual(r, v.Red);
            Assert.AreEqual(g, v.Green);
            Assert.AreEqual(b, v.Blue);
        }
Beispiel #5
0
        public void ColorBGR96_CastToVertex4()
        {
            uint r = (uint)NextComponent(uint.MaxValue);
            uint g = (uint)NextComponent(uint.MaxValue);
            uint b = (uint)NextComponent(uint.MaxValue);

            ColorBGR96 v      = new ColorBGR96(r, g, b);
            Vertex3ui  vArray = v;

            Assert.AreEqual(b, vArray.x);
            Assert.AreEqual(g, vArray.y);
            Assert.AreEqual(r, vArray.z);
        }
Beispiel #6
0
        public void ColorBGR96_CastToArray()
        {
            uint r = (uint)NextComponent(uint.MaxValue);
            uint g = (uint)NextComponent(uint.MaxValue);
            uint b = (uint)NextComponent(uint.MaxValue);

            ColorBGR96 v = new ColorBGR96(r, g, b);

            uint[] vArray = v;

            Assert.AreEqual(3, vArray.Length);
            Assert.AreEqual(b, vArray[0]);
            Assert.AreEqual(g, vArray[1]);
            Assert.AreEqual(r, vArray[2]);
        }