public override void Draw()
 {
     if (texture != null && alphaMap != null)
     {
         GUISystem.Instance.Renderer.DrawTexture(texture, textureUVRect, alphaMap, alphaMapUVRect, targetRect, rotation, textureColor.ToArgb());
         if (OnRendering != null)
         {
             OnRendering(this, new GUIEventArgs());
         }
     }
 }
        //将指定的纹理旋转后绘制到小地图的目标区域,注意,目标区域和旋转中心使用小地图坐标系
        private void DrawImageInMap(NResourceTexture2D texture, Rect sourceRect, Rect targetRect, float rotation, Vector2 rotCenter, Color4f color)
        {
            Vector2 srCenter = new Vector2(targetRect.left + targetRect.Width * 0.5f, targetRect.top + targetRect.Height * 0.5f);

            srCenter  = MiniMapToScreen(srCenter);
            rotCenter = MiniMapToScreen(rotCenter);
            rotation += miniMap.BackgroundRenderComp.Rotation - (float)Math.PI;
            float width  = targetRect.Width;
            float height = targetRect.Height;

            GUISystem.Instance.Renderer.DrawTexture(texture, sourceRect, new Rect(srCenter.x - width, srCenter.y - height, srCenter.x + width, srCenter.y + height), rotation, rotCenter, color.ToArgb());
        }