Beispiel #1
0
        private void On_ConfirmColors(object sender, EventArgs e)
        {
            inCubeRotation       = true;
            targetAnimationTimer = 0;
            Color[,] clrs        = readedColors;
            switch (currentSideToSet)
            {
            case CubeSide.Front:
                clrs         = readedColors.FlipHorisontally().RotateClockwise(1);
                targetAngleY = -MathHelper.PiOver2;
                break;

            case CubeSide.Right:
                clrs         = readedColors.FlipHorisontally().RotateClockwise(2);
                targetAngleY = -MathHelper.Pi;
                break;

            case CubeSide.Top:
                clrs         = readedColors.FlipHorisontally().RotateClockwise(3);
                targetAngleY = -MathHelper.Pi - MathHelper.PiOver2;
                break;

            case CubeSide.Left:
                clrs         = readedColors.RotateClockwise(3);
                targetAngleY = -MathHelper.Pi - MathHelper.Pi;
                break;

            case CubeSide.Back:
                clrs         = readedColors.RotateClockwise(1);
                targetAngleY = -MathHelper.Pi;
                targetAngleX = MathHelper.PiOver2;
                break;

            case CubeSide.Bottom:
                clrs         = readedColors.RotateClockwise(3);
                targetAngleX = 0;
                break;

            default:
                throw new Exception("Not a side");
            }
            cube.SetSideColor(currentSideToSet, clrs);
            switch (currentSideToSet)
            {
            case CubeSide.Front:
                currentSideToSet = CubeSide.Right;
                break;

            case CubeSide.Right:
                currentSideToSet = CubeSide.Back;
                break;

            case CubeSide.Top:
                currentSideToSet = CubeSide.Left;
                break;

            case CubeSide.Left:
                currentSideToSet = CubeSide.Bottom;
                break;

            case CubeSide.Back:
                currentSideToSet = CubeSide.Top;
                break;

            case CubeSide.Bottom:
                //RotationCompleted
                readFinished = true;
                System.Windows.Forms.Control.FromHandle(GameEngine.WindowPtr).Controls.Clear();
                break;

            default:
                break;
            }
            colorSelector.Show = false;
            rubiksReadedColors.UnmarkAll();
        }