public CollisionPair() : base() { this.treeA = null; this.treeB = null; this.collisionPairName = CollisionPairName.UnInitialized; colSubject = new CollisionSubject(); }
public void set(CollisionPair.CollisionPairName colPairName, GameObject rootA, GameObject rootB) { Debug.Assert(rootA != null); Debug.Assert(rootB != null); this.collisionPairName = colPairName; this.treeA = rootA; this.treeB = rootB; }
public static CollisionPair add(CollisionPair.CollisionPairName colPairName, GameObject rootA, GameObject rootB) { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); CollisionPair nodeAdded = (CollisionPair)collisionManInst.genericAdd(); Debug.Assert(nodeAdded != null); //set the attributes of the Image node nodeAdded.set(colPairName, rootA, rootB); return(nodeAdded); }
public static CollisionPair find(CollisionPair.CollisionPairName colPairName) { CollisionPairManager collisionManInst = CollisionPairManager.getSingletonInstance(); Debug.Assert(collisionMInstance != null); CollisionPair pseudoPair = defCollisionPair; Debug.Assert(pseudoPair != null); pseudoPair.setName(colPairName); CollisionPair targetPair = (CollisionPair)collisionManInst.genericFind(pseudoPair); return(targetPair); }
//public void wash() //{ // this.treeA = null; // this.treeB = null; // this.collisionPairName = CollisionPair.CollisionPairName.UnInitialized; //} public void setName(CollisionPairName colName) { this.collisionPairName = colName; }