Beispiel #1
0
        void ParticleUpdate()
        {
            switch (collisionObject.Shape)
            {
            case CollisionShapes.Rectangle:
            {
                Rectangle rect = (Rectangle)collisionObject.Bounds;

                rect.X = (int)particlePhysics.Position.X - rect.Width / 2;
                rect.Y = (int)particlePhysics.Position.Y - rect.Height / 2;

                collisionObject.SetBounds(rect);
            }
            break;

            case CollisionShapes.Circle:
            {
                BoundingCircle circle = (BoundingCircle)collisionObject.Bounds;

                Vector2 center = new Vector2(particlePhysics.Position.X,
                                             particlePhysics.Position.Y);

                circle.Center = center;

                collisionObject.SetBounds(circle);
            }
            break;
            }
        }