Beispiel #1
0
 private void CleanUp()
 {
     if (collisionListenerBehaviour != null)
     {
         collisionListenerBehaviour.OnCollision -= OnCollision;
         GameObject.Destroy(collisionListenerBehaviour);
         collisionListenerBehaviour = null;
     }
 }
Beispiel #2
0
 public WaitForCollision(Collider2D collider2d)
 {
     collisionListenerBehaviour              = collider2d.gameObject.AddComponent <CollisionListenerBehaviour>();
     collisionListenerBehaviour.OnCollision += OnCollision;
 }