void OnTriggerStay2D(Collider2D col)
 {
     if (!trigger || collisionTag == "")
     {
         return;
     }
     if (col.tag == collisionTag)
     {
         OnStay.Invoke(gameObject, col.gameObject);
     }
 }
Beispiel #2
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 void OnTriggerExit(Collider col)
 {
     if (!trigger || collisionTag == "")
     {
         return;
     }
     if (col.tag == collisionTag)
     {
         OnExit.Invoke(gameObject, col.gameObject);
     }
 }
Beispiel #3
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 void OnTriggerStay(Collider col)
 {
     if (!trigger || collisionTag == "")
     {
         return;
     }
     if (col.tag == collisionTag &&
         (!alsoCheckName || (alsoCheckName && col.gameObject.name == optionalName))
         )
     {
         //Debug.Log(gameObject.name + " OnTriggerStay with " + col.gameObject.name);
         OnStay.Invoke(gameObject, col.gameObject);
     }
 }
 // -------------------------------------------------------------------------
 private void OnCollisionExit2D(Collision2D collision)
 {
     // If after all our checks, this was a valid collision...
     if (IsCollisionValid(collision) == true)
     {
         // Inform our listening actions that the collision ended
         onCollisionExitActions.Invoke(collision.collider.gameObject);
     }
 }