public void JumpToWithoutScale(Vector3 target, Action onComplete = null, CollidersHandler collidersToTurnOff = null)
 {
     if (collidersToTurnOff)
     {
         collidersToTurnOff.CollidersSetEnabled(false);
     }
     jumpTweenBehaviour.PlaySequence(target, onComplete);
 }
Beispiel #2
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    public void JumpTo(Vector3 target, bool scaleTo0, Action onComplete = null, bool turnOffColliders = false)
    {
        CollidersHandler collidersHandler = turnOffColliders ? this.collidersHandler : null;

        if (scaleTo0)
        {
            JumpToWithInOutScale(target, onComplete, collidersHandler);
        }
        else
        {
            JumpToWithPunchScale(target, onComplete, collidersHandler);
        }
    }
 public void JumpToWithPunchScale(Vector3 target, Action onComplete = null, CollidersHandler collidersToTurnOff = null)
 {
     JumpToWithoutScale(target, onComplete, collidersToTurnOff);
     punchScaleTweenBehaviour.Play();
 }
 public void JumpToWithInOutScale(Vector3 target, Action onComplete = null, CollidersHandler collidersToTurnOff = null)
 {
     JumpToWithoutScale(target, onComplete, collidersToTurnOff);
     scaleInTweenBehaviour.Play(() => scaleOutTweenBehaviour.Play());
 }
 private void Awake()
 {
     CollidersHandler = GetComponent<CollidersHandler>();
 }