public static ColliderSetupWizard Display(Data data)
            {
                ColliderSetupWizard wizard = DisplayWizard <ColliderSetupWizard>(WIZARD_TITLE + " Step: Collider Setup", "Continue");

                wizard.data = data;
                return(wizard);
            }
            void OnWizardCreate()
            {
                int undoGroup = SetUpUndo();

                if (modelGameObject.transform.parent is null)
                {
                    CreateParent();
                }

                GameObject copy = CreateCopy();

                RemoveAllComponents(copy);
                AddBindings(copy);

                data.modelGameObject = modelGameObject;

                Undo.CollapseUndoOperations(undoGroup);

                SelectCopy(copy);

                ColliderSetupWizard.Display(data);
            }