Beispiel #1
0
    protected override void OnEvent(EventMessage em, ref object paramRef)
    {
        base.OnEvent(em, ref paramRef);

        if (targetObj == null)
        {
            targetObj = gameObject;
        }

        if (unlock)
        {
            if (!em.paramBool)
            {
                ColliderLocker.Lock(targetObj, flag, bRecursive);
            }
            else
            {
                ColliderLocker.Unlock(targetObj, flag, bRecursive);
            }
        }
        else
        {
            if (em.paramBool)
            {
                ColliderLocker.Lock(targetObj, flag, bRecursive);
            }
            else
            {
                ColliderLocker.Unlock(targetObj, flag, bRecursive);
            }
        }
    }
Beispiel #2
0
    static ColliderLocker GetColliderLocker(GameObject go)
    {
        if (go == null)
        {
            return(null);
        }
        ColliderLocker cl = go.GetComponent <ColliderLocker>();

        if (cl == null)
        {
            cl = go.AddComponent <ColliderLocker>();
        }
        return(cl);
    }