Beispiel #1
0
        public void OnEdgeCollisionExit(Collider collider, ColliderListenerAction listener)
        {
            if (!isGrabbed)
            {
                return;
            }
            if (!objectsChopping.Contains(collider.gameObject))
            {
                return;
            }
            objectsChopping.Remove(collider.gameObject);
            UpdateColliders();

            //inform food item that chopping has ended
            var foodListener = collider.gameObject.GetComponent <ChoppableFoodObject>();

            foodListener.OnEndChop(this);

            //check chop velocity
            if (listener.CurrentVelocity.magnitude < MIN_EXIT_VELOCITY)
            {
                return;
            }

            //send chopped event
            foodListener.OnChopped(this);

            //play chop audio
            audioData.Play(0);
        }
Beispiel #2
0
        public void OnEdgeCollisionEnter(Collider collider, ColliderListenerAction listener)
        {
            if (!isGrabbed)
            {
                return;
            }

            //print("Collided with " + collider.gameObject.name + " at " + listener.CurrentVelocity.magnitude);
            if (listener.CurrentVelocity.y >= 0)
            {
                return;                                     // ensure that we are cutting down
            }
            if (listener.CurrentVelocity.magnitude < MIN_ENTRANCE_VELOCITY)
            {
                return;
            }

            //ensure item is choppable
            var foodListener = collider.gameObject.GetComponent <ChoppableFoodObject>();

            if (!foodListener)
            {
                return;
            }

            //update collision and state
            objectsChopping.Add(collider.gameObject);
            UpdateColliders();

            //inform food item that chopping has begun
            foodListener.OnStartChop(this);
        }
Beispiel #3
0
 public void OnEdgeCollisionFrame(Collider collider, ColliderListenerAction listener)
 {
 }