Beispiel #1
0
    // Initialisation
    void Awake()
    {
        spriteRenderer = GetComponent <SpriteRenderer> ();
        animator       = GetComponent <Animator> ();
        world          = GameObject.FindGameObjectWithTag("FrontGround").GetComponent <Tilemap>();
        player         = GameObject.FindGameObjectWithTag("Player").transform;
        Vector3 colliderSizeRes = Collider2DSize.GetColliderSize(GetComponents <Collider2D> ());

        unitCollider.x      = colliderSizeRes.x;
        unitCollider.y      = colliderSizeRes.y;
        startingPosRaycastY = colliderSizeRes.z;
    }
Beispiel #2
0
    private float startingPosRaycastY;     // StartingYpos for the raycast of the unit in FollowPath function

    void Awake()
    {
        worldGrid      = GameObject.FindGameObjectWithTag("grid").GetComponent <WorldGrid> ();
        spriteRenderer = GetComponent <SpriteRenderer> ();
        animator       = GetComponent <Animator> ();
        unitCollider   = Vector2.zero;
        target         = GameObject.FindGameObjectWithTag("Player").transform;

        Vector3 colliderSizeRes = Collider2DSize.GetColliderSize(GetComponents <Collider2D> ());

        unitCollider.x      = colliderSizeRes.x;
        unitCollider.y      = colliderSizeRes.y;
        startingPosRaycastY = colliderSizeRes.z;

        previousMove = Vector2.zero;
        move         = Vector2.zero;
    }