Beispiel #1
0
    public static void CmdEjectSoul(CollectorDriver collector, int numberOfSoulsEjected)
    {
        collector.DropSoul(numberOfSoulsEjected);
		collector.MovementDriver.RecalculateSpeedBasedOnSoulConsumption();
		collector.isDroppingSoul = true;	//Triggers sound effect
        GameObject.FindGameObjectWithTag("GameController").SendMessage("SoulEjected",numberOfSoulsEjected);
    }
	public static void DropSouls(CollectorDriver collectorDriver, int numSoulsToDrop)
	{
		delayInDroppingSoulsTimer -= Time.deltaTime;
		while (numSoulsToDrop > 0 && delayInDroppingSoulsTimer <= 0) {
			collectorDriver.DropSoul(1);
			delayInDroppingSoulsTimer = DELAY_IN_DROPPING_SOULS;
			numSoulsToDrop--;
		}
	}