Beispiel #1
0
        public void RestoreState(object state)
        {
            CollectedSkinSaveData saveData = (CollectedSkinSaveData)state;

            defaultSkinType = saveData.activatePlayerSkinType;
            List <bool> ownedList = saveData.ownedList;

            for (int i = 0; i < collectedSkins.Length; i++)
            {
                collectedSkins[i].isOwned = ownedList[i];
            }
        }
Beispiel #2
0
        public object CaptureState()
        {
            CollectedSkinSaveData saveData  = new CollectedSkinSaveData();
            List <bool>           ownedList = new List <bool>();

            foreach (CollectedSkin collectedSkin in collectedSkins)
            {
                ownedList.Add(collectedSkin.isOwned);
            }

            saveData.activatePlayerSkinType = activeSkin.skinType;
            saveData.ownedList = ownedList;

            return(saveData);
        }