Beispiel #1
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        CollectableMono collectable = collider.gameObject.GetComponent <CollectableMono>();

        if (collectable != null)
        {
            Collect(collectable);
            collectable.OnCollect();
        }
    }
Beispiel #2
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 public void AddCollected(CollectableMono collectable)
 {
     Uncollected.Remove(collectable);
     if (!Collected.Contains(collectable))
     {
         Collected.Add(collectable);
     }
     else
     {
         Debug.LogError("attempted to add collectable " + collectable.name + " that's already been added.");
     }
 }
Beispiel #3
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 private void Collect(CollectableMono collectable)
 {
     Collected.Add(collectable);
 }