Beispiel #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Coin")
     {
         cn.CoinCollected();
         Destroy(other.gameObject);
     }
     if (other.tag == "WinTrigger")
     {
         SceneManager.LoadScene("WinMenu");
     }
     if (other.tag == "Enemy")
     {
         SceneManager.LoadScene("LoseMenu");
     }
 }