Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     hl   = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
     sctu = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
     pb   = GameObject.Find("PauseButton").GetComponent <PauseButton>();
     cl   = GameObject.Find("ColForStation").GetComponent <ColforLand>();
     sb   = GameObject.Find("SaveButton").GetComponent <SaveButton>();
     ewb  = GameObject.Find("ExitWButton").GetComponent <ExitWButton>();
     cb   = GameObject.Find("MazeCreator").GetComponent <CreateBlocks>();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
     cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
     cm    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
     hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
     sccu  = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>();
     wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
     cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
     sb    = GameObject.Find("SaveButton").GetComponent <SaveButton>();
 }
Beispiel #3
0
    // Use this for initialization
    void Start()
    {
        cl    = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        wc    = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        sd    = GameObject.FindGameObjectWithTag("station").GetComponent <StationData>();
        cuolt = GameObject.FindGameObjectWithTag("CoinUIsOnLeftTop").GetComponent <CoinUIOnLeftTop>();
        sctu  = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        cd    = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        hl    = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();

        CurrentSprite = this.gameObject.GetComponent <SpriteRenderer>().sprite;
    }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        col      = gameObject.GetComponent <Collider2D>();                       //팝업 창 콜라이더
        colw     = GameObject.Find("ColForWindows").GetComponent <Collider2D>(); //팝업 창을 밑에서 받쳐주는 콜라이더
        eb       = GameObject.Find("ExitWButton");
        sb       = GameObject.Find("SaveButton");                                //위치(스테이션) 저장하기 버튼
        cl       = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        rig      = gameObject.GetComponent <Rigidbody2D>();                      //팝업 창 강체
        material = new PhysicsMaterial2D();                                      //팝업 창 콜라이더의 바뀔 메터리얼

        startposition    = this.transform.position;
        rig.gravityScale = 0;
    }
Beispiel #5
0
 // Use this for initialization
 void Start()
 {
     L          = false;
     R          = false;
     PresKey    = false;
     leftboost  = 0.0f;
     rightboost = 0.0f;
     upboost    = 0.0f;
     gravity    = 0.07f;
     rot        = 0.0f;
     check      = 0.0f;
     cd         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
     cl         = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>();
     cdp        = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
     hl         = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
 }
Beispiel #6
0
    private void OnMouseUp()
    {
        cl = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        if (cl.g != null)
        {
            pressed        = true;
            forasct        = true;
            hl.golightkeep = true;

            // cl.wa = false;



            this.gameObject.GetComponent <BoxCollider2D>().enabled = false;
        }
        this.gameObject.GetComponent <SpriteRenderer>().sprite = CurrentSprite;
        this.transform.Translate(0, 0.3f, 0);
    }
Beispiel #7
0
    void Start()
    {
        heallight = GameObject.FindGameObjectWithTag("effect").GetComponent <Renderer>();
        gep       = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>();
        cdp       = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd        = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm        = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        sccu      = GameObject.Find("SavingCoinCounter").GetComponent <SavingCoinCounterUI>();
        wc        = GameObject.Find("GameSaveWindow").GetComponent <WindowCol>();
        cl        = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        sb        = GameObject.Find("SaveButton").GetComponent <SaveButton>();
        sctu      = GameObject.Find("CoinShooter").GetComponent <SootingCoinsToUI>();
        asct      = GameObject.Find("AddOrSubCoinsText");
        A         = GameObject.FindGameObjectWithTag("legpoint");

        v      = this.transform.position;
        callwa = true;
    }
Beispiel #8
0
    // Use this for initialization
    void Start()
    {
        L          = false;
        R          = false;
        PresKey    = false;
        leftboost  = 0.0f;
        rightboost = 0.0f;
        upboost    = 0.0f;
        gravity    = 4f * Rt; //0.07
        rot        = 0.0f;
        check      = 0.0f;
        cd         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cl         = GameObject.FindGameObjectWithTag("legcol").GetComponent <ColforLand>();
        cdp        = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        hl         = GameObject.FindGameObjectWithTag("effect").GetComponent <Heallight>();
        pc         = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>();
        pb         = GameObject.Find("PauseButton").GetComponent <PauseButton>();


        StartTime = Time.realtimeSinceStartup;
    }
Beispiel #9
0
    // Use this for initialization
    void Start()
    {
        cointrans          = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Transform>();
        coinrender         = GameObject.FindGameObjectWithTag("coinuionlefttop").GetComponent <Renderer>();
        numberrender       = GameObject.FindGameObjectWithTag("cointextuionlefttop").GetComponent <MeshRenderer>();
        addsubnumberrender = GameObject.Find("AddOrSubCoinsText").GetComponent <MeshRenderer>();
        gep  = GameObject.FindGameObjectWithTag("station").GetComponent <GiveEnergy2Player>();
        cdp  = GameObject.FindGameObjectWithTag("stationpoint").GetComponent <CalDistancePlayer>();
        cd   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharacterData>();
        cm   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <CharMove>();
        sb   = GameObject.Find("SaveButton").GetComponent <SaveButton>();
        asct = GameObject.Find("AddOrSubCoinsText").GetComponent <AddSubCoinsText>();
        pc   = GameObject.FindGameObjectWithTag("Cha1").GetComponent <PauseCtrl>();
        cl   = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        A    = GameObject.FindGameObjectWithTag("legpoint");
        ewb  = GameObject.Find("ExitWButton").GetComponent <ExitWButton>();
        v    = this.transform.position;

        coinrender.material.color         = new Vector4(coinrender.material.color.r, coinrender.material.color.g, coinrender.material.color.b, 0f);
        numberrender.material.color       = new Vector4(numberrender.material.color.r, numberrender.material.color.g, numberrender.material.color.b, 0f);
        addsubnumberrender.material.color = new Vector4(addsubnumberrender.material.color.r, addsubnumberrender.material.color.g, addsubnumberrender.material.color.b, 0f);

        totalcoins = 0;
    }
Beispiel #10
0
    private void OnMouseUp()
    {
        cl = GameObject.Find("ColForStation").GetComponent <ColforLand>();
        if (cl.g != null && cd.coins + cuolt.totalcoins >= 25)
        {
            pressed = true;

            if (cd.coins > 0)
            {
                sctu.goshoot = true;
            }
            hl.golightkeep = true;
            cl.g.occup     = true;
            cl.g.check     = true;
            // cl.wa = false;

            cuolt.totalcoins -= 25; //저장 비용 소모


            this.gameObject.GetComponent <BoxCollider2D>().enabled = false;
        }
        this.gameObject.GetComponent <SpriteRenderer>().sprite = CurrentSprite;
        this.transform.Translate(0, 0.3f, 0);
    }