Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.TryGetComponent <Coin>(out Coin coin))
     {
         CoinTaken?.Invoke(coin);
         CoinCount++;
     }
 }
Beispiel #2
0
 private void IncreaseCoin()
 {
     _coins++;
     CoinTaken?.Invoke(_coins);
 }