Beispiel #1
0
	public void StartPattern() {
		gameControl = GameObject.Find("GameControl").GetComponent("GameControl") as GameControl;
		gp = GameObject.Find("GameControl").GetComponent<GamePlay>();
		gp.Bonus = false;
		
		transform.position = new Vector3(18, gp.lastFlowY, transform.position.z);
		gp.LastP = transform.gameObject;
		
		c = transform.FindChild("Coin").GetComponent("CoinSet") as CoinSet;
		c.TurnCoin(true);
			
		check = true;
		end = false;
	}