/// <summary>
        /// Sell coins from a CoinBuy Collection
        /// </summary>
        /// <param name="buyList">Collection of CoinBuy</param>
        /// <param name="transaction">NewTransaction object</param>
        /// <returns>Collection of CoinBuy</returns>
        private List <CoinBuy> SellCoins(List <CoinBuy> coinBuyList, NewTransaction transaction)
        {
            var sellQty = transaction.quantity;

            foreach (var coinBuy in coinBuyList)
            {
                var      available = coinBuy.available;
                CoinSell coinSell  = null;
                if (sellQty >= available)
                {
                    coinBuy.available = 0;
                    sellQty           = sellQty - available;
                    coinSell          = CreateCoinSell(transaction, available);
                }
                else if (available > sellQty)
                {
                    coinBuy.available = (available - sellQty);
                    coinSell          = CreateCoinSell(transaction, sellQty);
                    sellQty           = 0;
                }
                coinBuy.coinSellList.Add(coinSell);
            }

            return(coinBuyList);
        }
        /// <summary>
        /// Create a CoinSell from a transaction
        /// </summary>
        /// <param name="transaction">NewTransaction object</param>
        /// <param name="sellQuantity">double of quantity to sell</param>
        /// <returns>CoinSell object</returns>
        private CoinSell CreateCoinSell(NewTransaction transaction, double sellQuantity)
        {
            var coinSell = new CoinSell
            {
                fee             = transaction.fee,
                feeSymbol       = transaction.feeSymbol,
                pair            = transaction.pair,
                price           = transaction.price,
                quantity        = sellQuantity,
                transactionType = transaction.transactionType,
                saleDate        = transaction.date,
                processed       = true,
                qtySold         = sellQuantity
            };

            return(coinSell);
        }