void AddCoin(GameObject coin) { Coin = coin; CoinCount++; if (OnCoinInsert.GetPersistentEventCount() > 0) { UseCoin(); } StartCoroutine(CoinInsertDelayed()); }
void AddCoin(GameObject coin) { Coin = coin; Coin.transform.localPosition = transform.position + RemovePosition; CoinCount++; if (OnCoinInsert.GetPersistentEventCount() > 0) { UseCoin(); } StartCoroutine(CoinInsertDelayed()); }