Beispiel #1
0
    void AddCoin(GameObject coin)
    {
        Coin = coin;
        CoinCount++;

        if (OnCoinInsert.GetPersistentEventCount() > 0)
        {
            UseCoin();
        }

        StartCoroutine(CoinInsertDelayed());
    }
Beispiel #2
0
    void AddCoin(GameObject coin)
    {
        Coin = coin;
        Coin.transform.localPosition = transform.position + RemovePosition;
        CoinCount++;

        if (OnCoinInsert.GetPersistentEventCount() > 0)
        {
            UseCoin();
        }

        StartCoroutine(CoinInsertDelayed());
    }