/// <summary>
        /// Calls selection dialog and calculates hash for the selected build.
        /// </summary>
        /// <param name="selectedBuildPath">Selected build path or null if selection was cancelled.</param>
        /// <returns>Calculated hash or null in case of error / user cancellation.</returns>
        public static string CalculateExternalBuildHash(out string selectedBuildPath)
        {
            var buildPath = EditorUtility.OpenFilePanel("Select Standalone Windows build exe or Android build apk / aab", "", "exe,apk,aab");

            selectedBuildPath = buildPath;
            if (string.IsNullOrEmpty(buildPath))
            {
                return(null);
            }

            var extension = Path.GetExtension(selectedBuildPath);

            if (extension == null)
            {
                return(null);
            }

            extension = extension.ToLower(CultureInfo.InvariantCulture);

            string result = null;
            var    sha1   = new SHA1Managed();

            try
            {
                var il2Cpp = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) ==
                             ScriptingImplementation.IL2CPP;

                if (extension == ".apk" || extension == ".aab")
                {
                    result = GetApkHash(buildPath, CodeHashGenerator.GetFileFiltersAndroid(il2Cpp), sha1);
                }
                else
                {
                    var buildFolder = Path.GetDirectoryName(selectedBuildPath);
                    result = StandaloneWindowsWorker.GetBuildHash(buildFolder,
                                                                  CodeHashGenerator.GetFileFiltersStandaloneWindows(il2Cpp), sha1);
                }
            }
            catch (Exception e)
            {
                Debug.LogError(ACTkConstants.LogPrefix + "Error while trying to hash build: " + e);
            }
            finally
            {
                sha1.Clear();
                EditorUtility.ClearProgressBar();
            }

            return(result);
        }
        private static FileFilter[] GetFileFilters()
        {
            var il2Cpp = false;

#if UNITY_EDITOR
            il2Cpp = PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup) == ScriptingImplementation.IL2CPP;
#elif ENABLE_IL2CPP
            il2Cpp = true;
#endif

#if UNITY_ANDROID
            return(CodeHashGenerator.GetFileFiltersAndroid(il2Cpp));
#elif UNITY_STANDALONE_WIN
            return(CodeHashGenerator.GetFileFiltersStandaloneWindows(il2Cpp));
#else
            return(null);
#endif
        }