private CocoVCSAnchor GetTouchPoint(Vector2 pos)
        {
            // x
            CocoVCSAlignX alignX = CocoVCSAlignX.None;

            pos.x /= Screen.width;
            if (pos.x <= _detectBounds.x)
            {
                alignX = CocoVCSAlignX.Left;
            }
            else if (pos.x >= 1 - _detectBounds.x)
            {
                alignX = CocoVCSAlignX.Right;
            }
            else if (Mathf.Abs(pos.x - 0.5f) <= _detectBounds.x / 2)
            {
                alignX = CocoVCSAlignX.Center;
            }

            // y
            CocoVCSAlignY alignY = CocoVCSAlignY.None;

            pos.y /= Screen.height;
            if (pos.y >= 1 - _detectBounds.y)
            {
                alignY = CocoVCSAlignY.Upper;
            }
            else if (pos.y <= _detectBounds.y)
            {
                alignY = CocoVCSAlignY.Lower;
            }
            else if (Mathf.Abs(pos.y - 0.5f) < _detectBounds.y / 2)
            {
                alignY = CocoVCSAlignY.Middle;
            }

            CocoVCSAnchor anchor = GetAnchor(alignX, alignY);

            //Debug.Log ("GetTouchPoint: " + pos + " -> " + anchor);
            return(anchor);
        }
        private void InitDisplayAnchor()
        {
            _displayRect.size = _displayStyle.CalcSize(_displayContent) + new Vector2(4, 0);

            CocoVCSAlignX alignX = GetAlignX(_displayAnchor);

            switch (alignX)
            {
            case CocoVCSAlignX.Center:
                _displayRect.x = (Screen.width - _displayRect.width) / 2;
                break;

            case CocoVCSAlignX.Right:
                _displayRect.x = Screen.width - _displayRect.width;
                break;

            default:
                _displayRect.x = 0;
                break;
            }

            CocoVCSAlignY alignY = GetAlignY(_displayAnchor);

            switch (alignY)
            {
            case CocoVCSAlignY.Middle:
                _displayRect.y = (Screen.height - _displayRect.height) / 2;
                break;

            case CocoVCSAlignY.Lower:
                _displayRect.y = Screen.height - _displayRect.height;
                break;

            default:
                _displayRect.y = 0;
                break;
            }
        }
 private CocoVCSAnchor GetAnchor(CocoVCSAlignX alignX, CocoVCSAlignY alignY)
 {
     return((CocoVCSAnchor)((int)alignX | (int)alignY));
 }