public static Cmd_Attack New(GameObject prGameObject, GameObject prTargetUnit) { Cmd_Attack newCommand = prGameObject.AddComponent <Cmd_Attack>(); newCommand.TargetUnit = prTargetUnit; return(newCommand); }
void FindAndAttack() { currentTarget = FindTarget(); if (currentTarget != null) { commandManager.InsertCommand(Cmd_Attack.New(transform.gameObject, currentTarget.gameObject, 25)); } }
public static Cmd_Attack New(GameObject prGameObject, GameObject prTargetUnit, float prLeashDistance, Vector3 prStartingLocation) { Cmd_Attack newCommand = prGameObject.AddComponent <Cmd_Attack>(); newCommand.TargetUnit = prTargetUnit; newCommand.leashDistance = prLeashDistance; newCommand.startingPoint = prStartingLocation; return(newCommand); }
public static Cmd_Attack New(GameObject prGameObject, GameObject prTargetUnit, float prLeashDistance) { Cmd_Attack newCommand = prGameObject.AddComponent <Cmd_Attack>(); newCommand.TargetUnit = prTargetUnit; newCommand.leashDistance = prLeashDistance; return(newCommand); }
public override void RightClickOnUnit(GameObject TargetUnit) { if (TargetUnit.GetComponent <Player>().Info.Name == GetComponent <Player>().Info.Name) { commandManager.AddCommand(Cmd_Follow.New(transform.gameObject, TargetUnit)); } else { commandManager.AddCommand(Cmd_Attack.New(transform.gameObject, TargetUnit)); } }
public override void RightClickOnStructure(GameObject TargetUnit) { if (TargetUnit.GetComponent <StockManager>() != null) { commandManager.AddCommand(Cmd_humanEquip.New(gameObject, TargetUnit)); return; } if (TargetUnit.GetComponent <Player>().Info.Name == GetComponent <Player>().Info.Name) { commandManager.AddCommand(Cmd_Move.New(transform.gameObject, TargetUnit.transform.position)); } else { commandManager.AddCommand(Cmd_Attack.New(transform.gameObject, TargetUnit)); } }
private void AttackWithAllUnits() { var destination = (Vector3)RtsManager.Current.ScreenPointToMapPosition(Input.mousePosition); if (Utilities.CheckMouseHit() != null) { var hit = (RaycastHit)Utilities.CheckMouseHit(); foreach (var Unit in MouseManager.Current.Selections) { if (Unit.GetComponent <UnitInfo>().unitType == "Structure") { continue; } switch (hit.transform.gameObject.tag) { case "Structure": Unit.GetComponent <CommandManager>().AddCommand(Cmd_Attack.New(Unit.gameObject, hit.transform.gameObject)); break; case "Unit": Unit.GetComponent <CommandManager>().AddCommand(Cmd_Attack.New(Unit.gameObject, hit.transform.gameObject)); break; case "Gold": Debug.Log("itsAMine"); Unit.GetComponent <CommandManager>().AddCommand(Cmd_Move.New(Unit.gameObject, destination, true)); break; default: Unit.GetComponent <CommandManager>().AddCommand(Cmd_Move.New(Unit.gameObject, destination, true)); break; } } } }