Beispiel #1
0
 public Task Level1(FearCtx ctx)
 {
     return(Cmd.InEachLand(
                Cmd.Defend(3)
                , t => t.Badlands.Any || t.Beasts.Any || t.Disease.Any || t.Wilds.Any || t.HasStrife // !! make HasStrife a Porperty, not an extension method
                ).Execute(ctx.GameState));
 }