private void RemoveHandler_GameServerDisconnected(ClusterServerDisconnectedDelegate value) { GameServerDisconnectedInvoker = (ClusterServerDisconnectedDelegate)Delegate.Remove(GameServerDisconnectedInvoker, value); }
private void AddHandler_GameServerDisconnected(ClusterServerDisconnectedDelegate value) { GameServerDisconnectedInvoker = (ClusterServerDisconnectedDelegate)Delegate.Combine(GameServerDisconnectedInvoker, value); }
private void RemoveHandler_CentralServerDisconnected(ClusterServerDisconnectedDelegate value) { CentralServerDisconnectedInvoker = (ClusterServerDisconnectedDelegate)Delegate.Remove(CentralServerDisconnectedInvoker, value); }
private void AddHandler_CentralServerDisconnected(ClusterServerDisconnectedDelegate value) { CentralServerDisconnectedInvoker = (ClusterServerDisconnectedDelegate)Delegate.Combine(CentralServerDisconnectedInvoker, value); }