public void AcceptInvite(Player player) { AddMember(player, out ClubMember member); BroadcastPacketClub(ClubPacket.ConfirmInvite(this, member)); player.Session.Send(ClubPacket.Join(player.Name, this)); player.Session.Send(ClubPacket.UpdateClub(this)); BroadcastPacketClub(ClubPacket.UpdatePlayer(member, this)); }