/// <summary> /// Register for events at the CloudRecoBehaviour /// </summary> void Start() { if (VuforiaConfiguration.Instance.Vuforia.LicenseKey == string.Empty) { errorTitle = "Cloud Reco Init Error"; errorMsg = "Vuforia License Key not found. Cloud Reco requires a valid license."; ShowError(errorTitle, errorMsg); } // Look up the gameobject containing the ImageTargetTemplate: mParentOfImageTargetTemplate = ImageTargetTemplate.gameObject; // Register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } // Remember cloudRecoBehaviour for later mCloudRecoBehaviour = cloudRecoBehaviour; // At start we hide the requesting message panel SetCloudActivityIconVisible(false); }
// Use this for initialization void Start() { // register this event handler at the cloud reco behaviour /*mCloudRecoBehaviour = GetComponent<CloudRecoBehaviour>(); * * if (mCloudRecoBehaviour) * { * mCloudRecoBehaviour.RegisterEventHandler(this); * }*/ /* Added ===========================================================================*/ print("All " + Resources.FindObjectsOfTypeAll <UnityEngine.Object>().Length); mParentOfImageTargetTemplate = ImageTargetTemplate.gameObject; // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } // remember cloudRecoBehaviour for later mCloudRecoBehaviour = cloudRecoBehaviour; /*================================================================================== */ //LoadingPrefab.SetActive(false); loadSignInUPUI(); }
// Use this for initialization void Start() { // register this event handler at the cloud reco behaviour /*mCloudRecoBehaviour = GetComponent<CloudRecoBehaviour>(); * * if (mCloudRecoBehaviour) * { * mCloudRecoBehaviour.RegisterEventHandler(this); * }*/ /* Added ===========================================================================*/ mParentOfImageTargetTemplate = ImageTargetTemplate.gameObject; // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } // remember cloudRecoBehaviour for later mCloudRecoBehaviour = cloudRecoBehaviour; /*================================================================================== */ }
/// <summary> /// Register for events at the CloudRecoBehaviour /// </summary> void Start() { authReference = Firebase.Auth.FirebaseAuth.DefaultInstance; authUser = authReference.CurrentUser; if (authUser == null) { SceneManager.LoadScene("LoginScene"); } storage = Firebase.Storage.FirebaseStorage.DefaultInstance; FirebaseApp.DefaultInstance.SetEditorDatabaseUrl("https://card-677f1.firebaseio.com/"); // Register this event handler at the CloudRecoBehaviour m_CloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (m_CloudRecoBehaviour) { m_CloudRecoBehaviour.RegisterEventHandler(this); } /* * if (m_CloudActivityIcon) * { * m_CloudActivityIcon.enabled = false; * } */ }
/// <summary> /// Cloud Reco error UI elements. /// </summary> // public Canvas m_CloudErrorCanvas; // public UnityEngine.UI.Text m_CloudErrorTitle; // public UnityEngine.UI.Text m_CloudErrorText; // public UnityEngine.UI.Image m_CloudActivityIcon; #endregion //PUBLIC_MEMBERS #region MONOBEHAVIOUR_METHODS /// <summary> /// register for events at the CloudRecoBehaviour /// </summary> void Start() { if (VuforiaConfiguration.Instance.Vuforia.LicenseKey == string.Empty) { errorTitle = "Cloud Reco Init Error"; errorMsg = "Vuforia License Key not found. Cloud Reco requires a valid license."; ShowError(errorTitle, errorMsg); } // m_TrackableSettings = FindObjectOfType<TrackableSettings>(); m_CloudContentManager = FindObjectOfType <CloudContentManager>(); // register this event handler at the cloud reco behaviour m_CloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (m_CloudRecoBehaviour) { m_CloudRecoBehaviour.RegisterEventHandler(this); } //Grabbing all of the objects shows = GameObject.Find("Shows"); map = GameObject.Find("Map"); countdown = GameObject.Find("Countdown"); magIssue = GameObject.Find("MagIssue"); }
// Use this for initialization void Start() { floorPlaneImageObjA = GameObject.FindGameObjectWithTag("floorPlanImg"); floorPlaneImageObjB = GameObject.FindGameObjectWithTag("floorPlanImgA"); // floorPlaneImageObj.SetActive (showMessage); floorPlaneImageObj = floorPlaneImageObjA; emojiImage = GameObject.FindGameObjectWithTag("emoji"); button3317Obj = GameObject.FindGameObjectWithTag("available3317"); button3333Obj = GameObject.FindGameObjectWithTag("available"); button3339Obj = GameObject.FindGameObjectWithTag("unavailable"); pano3317Image = GameObject.FindGameObjectWithTag("3317pano"); pano3333Image = GameObject.FindGameObjectWithTag("3333pano"); successMsg = GameObject.FindGameObjectWithTag("successMsg"); reserveButton = GameObject.FindGameObjectWithTag("reserveButton"); successMsg.SetActive(false); reserveButton.SetActive(false); emojiImage.SetActive(showMessage); pano3317Image.SetActive(showMessage); pano3333Image.SetActive(showMessage); button3317Obj.SetActive(showMessage); button3333Obj.SetActive(showMessage); button3339Obj.SetActive(showMessage); floorPlaneImageObj.SetActive(showMessage); floorPlaneImageObjA.SetActive(showMessage); floorPlaneImageObjB.SetActive(showMessage); mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour> (); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
// Start is called before the first frame update void Start() { mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
// Start is called before the first frame update void Start() { if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); }
// Use this for initialization void Start() { // register this event handler at the cloud reco behaviour mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
// Enabling CloudReco deposit's search public void StartSearching(Deposit deposit) { if (mCloudRecoBehaviour) { this.deposit = deposit; mCloudRecoBehaviour.RegisterEventHandler(this); mCloudRecoBehaviour.CloudRecoEnabled = true; } }
/// <summary> /// Register for events at the CloudRecoBehaviour /// </summary> void Start() { // Register this event handler at the CloudRecoBehaviour m_CloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (m_CloudRecoBehaviour) { m_CloudRecoBehaviour.RegisterEventHandler(this); } }
void Start() { mCloudRecoBehaviour = FindObjectOfType <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
//FONCTION AU DEBUT DU SCRIPT// void Start() { mcloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); // lancement de la reconnaissance cloud if (mcloudRecoBehaviour) { mcloudRecoBehaviour.RegisterEventHandler(this); // lancement des dectections d'évenements selon le scan du marqueur } }
// Start is called before the first frame update void Start() { mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); MainPlayer = GameObject.Find("Player"); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
void Start() { mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { Debug.Log("Working?"); mCloudRecoBehaviour.RegisterEventHandler(this); } }
private void Start() { mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if ((bool)mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } MainPlayer = GameObject.Find("Player"); Hide(MainPlayer); }
// Start is called before the first frame update void Start() { CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } mcloudRecoBrhaviour = cloudRecoBehaviour; }
// Use this for initialization void Start() { CameraDevice.Instance.SetFocusMode(CameraDevice.FocusMode.FOCUS_MODE_CONTINUOUSAUTO); mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
//---------------------- Unity call back function---------------------------------- //--------------------------初始化当前脚本变量------------------------------------ private void Awake() { cloudrecobehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudrecobehaviour) { cloudrecobehaviour.RegisterEventHandler(this); } sm = Scannermanager.Getinstance(); Stopscanning(); }
// Use this for initialization void Start() { CloudRecoBehaviour cloudReco = GetComponent <CloudRecoBehaviour>(); if (cloudReco) { cloudReco.RegisterEventHandler(this); } cloud = cloudReco; }
// Use this for initialization void Start() { mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } Hide(MainVideoPlayer); }
void Start() { // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } mCloudRecoBehaviour = cloudRecoBehaviour; GameObject MainImage = GameObject.Find("tableCAB"); }
void Start() { // register this event handler at the cloud reco behaviour mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); GameObject friendsCanvas = this.transform.Find("Canvas").GetComponent <Canvas>().gameObject; Utility.showHide(friendsCanvas, false); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
// Use this for initialization void Start() { CloudRecoBehaviour cloudReco = GetComponent <CloudRecoBehaviour> (); if (cloudReco) { cloudReco.RegisterEventHandler(this); } cloud = cloudReco; mainPlayer = GameObject.Find("Player"); Hide(mainPlayer); }
void Start() { CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } mCloudRecoBehaviour = cloudRecoBehaviour; scriptUIManager = FindObjectOfType <UI_Manager> (); }
void Start() { findgameobject = GameObject.Find("HistoryText"); mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
/// <summary> /// register for events at the CloudRecoBehaviour /// </summary> void Start() { m_ScanLine = FindObjectOfType <ScanLine>(); m_CloudRecoContentManager = FindObjectOfType <CloudRecoContentManager>(); m_TrackableSettings = FindObjectOfType <TrackableSettings>(); // register this event handler at the cloud reco behaviour m_CloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (m_CloudRecoBehaviour) { m_CloudRecoBehaviour.RegisterEventHandler(this); } }
/// <summary> /// register for events at the CloudRecoBehaviour /// </summary> void Start() { // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } // remember cloudRecoBehaviour for later mCloudRecoBehaviour = cloudRecoBehaviour; }
/// <summary> /// Cloud Reco error UI elements. /// </summary> //public Canvas cloudErrorCanvas; //public UnityEngine.UI.Text cloudErrorTitle; //public UnityEngine.UI.Text cloudErrorText; #endregion //PUBLIC_MEMBERS #region MONOBEHAVIOUR_METHODS /// <summary> /// register for events at the CloudRecoBehaviour /// </summary> void Start() { // look up the gameobject containing the ImageTargetTemplate: mParentOfImageTargetTemplate = ImageTargetTemplate.gameObject; // register this event handler at the cloud reco behaviour CloudRecoBehaviour cloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (cloudRecoBehaviour) { cloudRecoBehaviour.RegisterEventHandler(this); } }
// Use this for initialization void Start() { log = "Start= " + System.DateTime.Now.ToString("hh:mm:ss.fff"); // register this event handler at the cloud reco behaviour mCloudRecoBehaviour = GetComponent <CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } InitializeGameObjects(); }
// Use this for initialization void Start() { // register this event handler at the cloud reco behaviour mCloudRecoBehaviour = GetComponent<CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }
void Start() { mCloudRecoBehaviour = GetComponent<CloudRecoBehaviour>(); if (mCloudRecoBehaviour) { mCloudRecoBehaviour.RegisterEventHandler(this); } }