Beispiel #1
0
        public void LoadCloudData(CloudData cloud_data, string file_path = null, bool isJSON = false, bool isSMAP = false)
        {
            int N = cloud_data.columnData[0].Length;

            // Init lists
            int[]     _indices   = new int[N];
            Vector3[] _positions = new Vector3[N];

            float[] _intensity  = new float[N];
            float[] _time       = new float[N];
            float[] _trajectory = new float[N];

            float[] _hidden = new float[N];
            Color[] _colors = new Color[N];

            float[] _phi   = new float[N];
            float[] _theta = new float[N];

            List <Vector2> uv1List = new List <Vector2>();
            List <Vector2> uv2List = new List <Vector2>();
            List <Vector2> uv3List = new List <Vector2>();

            Vector3[] _normed_positions = new Vector3[N];

            //// Set default min max value
            float xMax = Mathf.NegativeInfinity;
            float xMin = Mathf.Infinity;
            float yMax = Mathf.NegativeInfinity;
            float yMin = Mathf.Infinity;
            float zMax = Mathf.NegativeInfinity;
            float zMin = Mathf.Infinity;
            float iMax = Mathf.NegativeInfinity;
            float iMin = Mathf.Infinity;
            float tMax = Mathf.NegativeInfinity;
            float tMin = Mathf.Infinity;


            HashSet <float> TimeSet  = new HashSet <float>();
            List <float>    TimeList = new List <float>();

            for (int i = 0; i < N; i++)
            {
                _positions[i] = new Vector3(cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[0]][i],
                                            cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[1]][i],
                                            cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[2]][i]);
                //Debug.Log("Position "+i+" : "+_positions[i]);
                _trajectory[i] = cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[5]][i];

                _time[i] = cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[4]][i];

                _phi[i]   = cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[6]][i];
                _theta[i] = cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[7]][i];

                if (isSMAP == true)
                {
                    _hidden[i] = cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[8]][i];
                }

                //Debug.Log("Frame " + i + " : " + _frame[i]);
                _intensity[i] = cloud_data.columnData[cloud_data.globalMetaData.displayCollumnsConfiguration[3]][i];
                //Debug.Log("Intensity " + i + " : " + _intensity[i]);
                _indices[i] = i;
                //Debug.Log(_indices[i]);

                // Update min max
                if (xMax < _positions[i].x)
                {
                    xMax = _positions[i].x;
                }
                if (xMin > _positions[i].x)
                {
                    xMin = _positions[i].x;
                }
                if (yMax < _positions[i].y)
                {
                    yMax = _positions[i].y;
                }
                if (yMin > _positions[i].y)
                {
                    yMin = _positions[i].y;
                }
                if (zMax < _positions[i].z)
                {
                    zMax = _positions[i].z;
                }
                if (zMin > _positions[i].z)
                {
                    zMin = _positions[i].z;
                }
                if (iMax < _intensity[i])
                {
                    iMax = _intensity[i];
                }
                if (iMin > _intensity[i])
                {
                    iMin = _intensity[i];
                }
                if (tMax < _time[i])
                {
                    tMax = _time[i];
                }
                if (tMin > _time[i])
                {
                    tMin = _time[i];
                }
                bool check = false;

                TimeSet.Add(_time[i]);
            }
            foreach (float f in TimeSet)
            {
                TimeList.Add(f);
            }
            TimeList.Sort();

            Dictionary <float, int> FrameDict = new Dictionary <float, int>();

            for (int u = 0; u < TimeList.Count; u++)
            {
                FrameDict.Add(TimeList[u], u);
            }

            float xRange = xMax - xMin;
            float yRange = yMax - yMin;
            float zRange = zMax - zMin;
            float iRange = iMax - iMin;
            float tRange = tMax - tMin;

            float[] rangeList = new float[] { xRange, yRange, zRange };
            float   MaxRange  = Mathf.Max(rangeList);

            Vector3 offsetVector = new Vector3((xMin + xMax) / 2,
                                               (yMin + yMax) / 2,
                                               (zMin + zMax) / 2);

            float normedxMax = Mathf.NegativeInfinity;
            float normedxMin = Mathf.Infinity;
            float normedyMax = Mathf.NegativeInfinity;
            float normedyMin = Mathf.Infinity;
            float normedzMax = Mathf.NegativeInfinity;
            float normedzMin = Mathf.Infinity;



            foreach (int point in _indices)
            {
                _normed_positions[point] = ((_positions[point] - offsetVector) / MaxRange);
                _colors[point]           = new Color(((_intensity[point] - iMin) / (iMax - iMin)), ((_intensity[point] - iMin) / iMax - iMin), ((_intensity[point] - iMin) / iMax - iMin), 1);

                cloud_data.pointDataTable[point].position        = _positions[point];
                cloud_data.pointDataTable[point].normed_position = _normed_positions[point];
                cloud_data.pointDataTable[point].intensity       = _intensity[point];
                cloud_data.pointDataTable[point].time            = _time[point];
                cloud_data.pointDataTable[point].frame           = FrameDict[_time[point]];
                cloud_data.pointDataTable[point].trajectory      = _trajectory[point];
                cloud_data.pointDataTable[point].phi_angle       = _phi[point];
                cloud_data.pointDataTable[point].theta_angle     = _theta[point];

                //Vincent Casamayou 15/05/2020 - SMAP COMMUNICATION
                //Hide point at creation
                if (_hidden[point] != 0f)
                {
                    cloud_data.pointMetaDataTable[point].isHidden = true;
                }

                //cloud_data.pointDataTable[point].color = _colors[point];
                cloud_data.pointDataTable[point]._color_index = _colors[point].r;

                uv1List.Add(new Vector2(cloud_data.pointDataTable[point]._color_index, point));
                //uv3List.Add(new Vector2(cloud_data.pointDataTable[point].trajectory, cloud_data.pointDataTable[point].time));
                cloud_data.pointDataTable[point].depth = _positions[point].z;

                float selected = 0f;
                float hidden   = 0f;
                if (cloud_data.pointMetaDataTable[point].isSelected)
                {
                    selected = 1f;
                }
                if (cloud_data.pointMetaDataTable[point].isHidden)
                {
                    hidden = 1f;
                }
                uv2List.Add(new Vector2(selected, hidden));

                uv3List.Add(new Vector2(cloud_data.pointDataTable[point].trajectory, cloud_data.pointDataTable[point].frame));

                if (normedxMax < _normed_positions[point].x)
                {
                    normedxMax = _normed_positions[point].x;
                }
                if (normedxMin > _normed_positions[point].x)
                {
                    normedxMin = _normed_positions[point].x;
                }
                if (normedyMax < _normed_positions[point].y)
                {
                    normedyMax = _normed_positions[point].y;
                }
                if (normedyMin > _normed_positions[point].y)
                {
                    normedyMin = _normed_positions[point].y;
                }
                if (normedzMax < _normed_positions[point].z)
                {
                    normedzMax = _normed_positions[point].z;
                }
                if (normedzMin > _normed_positions[point].z)
                {
                    normedzMin = _normed_positions[point].z;
                }
            }


            cloud_data.globalMetaData.maxRange        = MaxRange;
            cloud_data.globalMetaData.offsetVector    = offsetVector;
            cloud_data.globalMetaData.normed_xMax     = normedxMax;
            cloud_data.globalMetaData.normed_xMin     = normedxMin;
            cloud_data.globalMetaData.normed_yMax     = normedyMax;
            cloud_data.globalMetaData.normed_yMin     = normedyMin;
            cloud_data.globalMetaData.normed_zMax     = normedzMax;
            cloud_data.globalMetaData.normed_zMin     = normedzMin;
            cloud_data.globalMetaData.timeList        = TimeList;
            cloud_data.globalMetaData.lowerframeLimit = -1f;
            cloud_data.globalMetaData.upperframeLimit = TimeList.Count;

            if (file_path == null)
            {
                cloud_data.globalMetaData.fileName = "Cloud - " + N + " points";
            }
            else
            {
                cloud_data.globalMetaData.fileName = "" + Path.GetFileName(file_path) + " - " + N + " points";
            }

            cloud_data.globalMetaData.box_scale = new Vector3(xRange, yRange, zRange) / MaxRange;



            //Create the global metadata for the cloud
            if (!isJSON)
            {
                cloud_data.globalMetaData.colormapName     = "autumn";
                cloud_data.globalMetaData.colormapReversed = false;
                cloud_data.globalMetaData.point_size       = 0.1f;
                cloud_data.globalMetaData.scale            = Vector3.one;
            }
            cloud_data.InitGlobalCloudConstant(xMax, xMin, yMax, yMin, zMax, zMin, iMax, iMin, tMax, tMin);

            LoadCloudMesh(cloud_data, _normed_positions, _indices, uv1List.ToArray(), uv2List.ToArray(), uv3List.ToArray());
        }