public static void namechange(string n)
    {
        Debug.Log("<color=yellow>Updating Player name.</color>");
        bool runtime = true;

        player      = new PlayerInfo();
        playername  = n;
        player.name = playername;
        player.q11  = 0;
        player.q12  = 0;
        player.q13  = 0;
        player.q21  = 0;
        player.q22  = 0;
        player.q23  = 0;
        player.q31  = 0;
        player.q32  = 0;
        player.q33  = 0;
        player.q41  = 0;
        player.q42  = 0;
        player.q43  = 0;

        string jsonPlayer = JsonUtility.ToJson(player);

        Debug.Log("<color=yellow>Sending following player to the cloud: \n</color>" + jsonPlayer);
        //string jsonPlayer = JsonUtility.ToJson(player);


        // Save the object on the cloud, in a table called like the object type.
        CloudConnectorCore.CreateObject(jsonPlayer, tableName, runtime);
    }
Beispiel #2
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    // Persist the example object in the cloud.
    public static void SaveGandalf(bool runtime)
    {
        // Get the json string of the object.
        string jsonPlayer = JsonUtility.ToJson(player);

        Debug.Log("<color=yellow>Sending following player to the cloud: \n</color>" + jsonPlayer);

        // Save the object on the cloud, in a table called like the object type.
        CloudConnectorCore.CreateObject(jsonPlayer, tableName, runtime);
    }
    public static void SavePlayer(PlayerInfo _player)
    {
        string jsonPlayer = JsonUtility.ToJson(_player);

        CloudConnectorCore.CreateObject(jsonPlayer, PLAYER, true);
    }